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Patch: Restored Ability Names (Update)

#21
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Hello it's me again with another bug.
The job name conflicts with the status icons.

[Image: NEAxMDY4NjUwODg2QGMwYTliZDVlNzRhNDc1Y2Nm...I2OA==.jpg] [Image: NEAxMDY4NjUwODg3QGMwOTAyM2YwMWM0OWQyMzIw...Y2NQ==.jpg]

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#22
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(05-17-2020, 05:41 PM)Antamaru Wrote: The job name conflicts with the status icons.

Hey! Nice find. Thanks!

Fortunately it appears to be an easy fix:
Code:
Original:
C3/6314: E0 08 00    CPX #$0008   ; 8 = max job name length + 1 (blank)
Fixed:
C3/6314: E0 0D 00    CPX #$000D   ; 13 = max job name length + 1 (blank)

The patch has been updated to version 1.4 in the OP.

The new version also scales back some of the liberties previously taken with status effect & job class names. I have matured. Tongue
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#23
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Hi there, found again another one.
The extended Lore don't fit Relm's Control window.

[Image: NEAxMDcwNDkzMDU5QGE3NmE4NTJmODNhZGNlOGM0...BiNQ==.jpg]

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  • SilentEnigma (06-02-2020)

#24
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(06-01-2020, 05:30 PM)Antamaru Wrote: The extended Lore don't fit Relm's Control window.

Oh, yeah. I actually fixed this one in my project several months ago, and then promptly forgot about it. Finger
I think it's the most obscure issue I have found related to this patch, so hopefully the end is in sight.

Nice find again, thanks Antamaru!

The patch is updated to v1.5 in the OP.
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  • Antamaru (06-04-2020), kamesennin (08-22-2020)

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Would it be possible to get the cursor in the in-battle spell menu to "walk over" the extended names rather than under them? I can post a screenshot if that doesn't make any sense  Confused
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(08-22-2020, 02:27 PM)kamesennin Wrote: Would it be possible to get the cursor in the in-battle spell menu to "walk over" the extended names rather than under them? I can post a screenshot if that doesn't make any sense  Confused

Hi kamesennin,

Thanks for the suggestion!
I know exactly what you're talking about and have looked into it before.

This is an issue for the in-battle spell list. Unfortunately, the layer priority is predetermined by the graphics mode used by the battle screen, which is different than what the field menu uses. 
I don't think the cursor can be brought to the top without some pretty radical changes to the way the battle graphics are shown in general.

If anyone out there has any further insight, I'd be all ears.

(A compromise may be to replace the last character of a spell name with a blank space whenever the cursor is underneath it... also a pretty complex task to pull off.)
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Ah dang, just was wondering as I hadn't seen anyone talk about it. Anyway thanks for the response.
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#28
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Maybe you can change the magic menu to get more space?

I thought of something like this...

[Image: NEAxMDgwNDA2MDc0QDNlOGZjYWNlY2FlYzY2Zjc2...c2OQ==.jpg]

1: The MP Needed box
2: The spell list, reduced to 3 lines

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#29
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The patch has been updated to version 1.6:
  • Removed occasional status effect display in "Full" variant's Lineup menu. (Overlapped with relocated character name)
  • Moved Esper name, HP, & MP left by 8 pixels in "Full" variant's Lineup menu.

(08-25-2020, 11:41 AM)Antamaru Wrote: Maybe you can change the magic menu to get more space?

Interesting idea, and would work around the issue kamesennin raised.
Might be a bit more radical of a change than what I would be up for, however.

Another potential solution would be to overlap the two windows to save on border space.

That said, I've also started looking into how far I can take the concept of imitating variable-width font.
If the spell names can be compressed horizontally, cursor overlap would become a non-issue.
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