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One of the characters I'm gonna use, Dynamite Headdy, has his in-game temporary power-ups as his main weapon in my hack. An idea popped in my head: What if I could recreate his "temporary" power-up status for the hack? Then I remembered that the cursed shield, after the number of battles, turns into the Paladin Shield.
My idea was to have the more powerful weapons have a "number of battles" before they turn into his standard weapon. Basically, a reverse Cursed Shield that instead of turning into a good weapon, it turns into a weaker one.
However, I'm not sure if this effect works for shields only, or how can I add them to standard weapons. Quick look into usME gave me no "Curshed Shield flag" so I assume this is all hex editing.
Anyone help?
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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Also keep in mind that this can be circumvented to an extent by removing the weapon at the end of the fight.

Moogles FTW
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Yeah, that's the most hateful thing, and that's why only certain characters in my hack will be able to swap arm slots in battle(it will be like an advantage for that character)
only people who can't swap equips in battle will be the candidates to being able to equip Paladin Shield
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Yeah! I will have Headdy be unable to swap weapons in-battle. You can only remove a power-up in his home game after all! Hehe. None of his weapons are elemental so he won't feel the need.
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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Great concept. What would be really cool is if there's some free space in the RAM / SRAM somewhere you could have a repair system setup where all the weapons lose potency as they're used, but you can repair them.
The hard part would be hacking in UI for repairing weapons, but if you did it in bulk (like talking to 1 guy that charges you to repair all your weapons with no menu or anything) it shouldn't be impossible. You could hack a couple of the unused event commands for it.
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12-18-2015, 04:45 AM
(This post was last modified: 12-18-2015, 04:46 AM by Tenkarider.)
It wouldn't be hard, you say? the problem is another one: Cursed Shield relies on a battle variable who keeps its value after battle, since those type of var are less than 20 and some of them are already occupied... unless you manage to make space for 128-256 new battle variables, that would be really hard to do
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Yeah, maybe not that hard is an overstatement.
I wonder though... totally another question, but would it be possible just to eliminate one of the character's (Banon for instance) and just reclaim all their space in the RAM? It would be amazing to have a bunch of free bytes in the RAM.
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How much RAM does a character take for himself?
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Not that I wouldn't want to stop you guys' conversation but I'd like some hex data to edit and give these weapons the cursed shield effect...
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!