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A few bugs I'd like some help with...

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I'm going to be very busy for the next week or so and won't be able to work on these for while, not to mention that I feel like I could look at them for weeks or months and not make any progress for them. It's actually already happened for the first issue. So if anyone knows anything about where and how these things are handled in the code and how they might be fixed, I would really appreciate some help.
  • If Doom is cast on a character wearing Magitek armor, the Reaper will take only their upper body.
  • If Haste or Slow is cast on Tyrannosaur in the Coliseum, the sprite will move one space to the left for the duration of the animation.
  • If Phoenix Down is used on a living character with a shield equipped, they will use the shield twice to block it.
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