06-04-2015, 10:25 AM
Figured this is better here than in the hacking section.
Progress: Character and NPC's walking around mostly correctly on maps!
Problems: There's still some bugs with the tile properties mostly involving certain stairs and NPC's walking through things they shouldn't be able to (but only occasionally). I couldn't figure out what those property bits really meant so I opted for a more brute force if this then that approach. It'll take some more tweaking, but not bad.
The sprite / graphics layering is messed up, but that's a solvable thing I'm not to worried about.
Sprite palettes are still messed up.
No layer 3 still.
Plan: I'll work a bit more on the towns, but I think I've proven to myself that they're manageable. The next hardest thing (probably actually the most hard thing) is going to be spell graphics so I'll start working on those, because if I can get those, then the rest will be easy (in comparison at least).
Coding all the 8 million action codes is going to be a major pain, but at least it's relatively simple.
Progress: Character and NPC's walking around mostly correctly on maps!
Problems: There's still some bugs with the tile properties mostly involving certain stairs and NPC's walking through things they shouldn't be able to (but only occasionally). I couldn't figure out what those property bits really meant so I opted for a more brute force if this then that approach. It'll take some more tweaking, but not bad.
The sprite / graphics layering is messed up, but that's a solvable thing I'm not to worried about.
Sprite palettes are still messed up.
No layer 3 still.
Plan: I'll work a bit more on the towns, but I think I've proven to myself that they're manageable. The next hardest thing (probably actually the most hard thing) is going to be spell graphics so I'll start working on those, because if I can get those, then the rest will be easy (in comparison at least).
Coding all the 8 million action codes is going to be a major pain, but at least it's relatively simple.