Poll: What thing about RPGs do you dislike the most?
This poll is closed.
Random battles 18.63% 79 18.63%
The need to grind/level up 20.28% 86 20.28%
Too much reading 2.59% 11 2.59%
Solo character parts 2.83% 12 2.83%
NPCs blocking your movement 8.96% 38 8.96%
Linearity 6.13% 26 6.13%
Cliche story 4.48% 19 4.48%
Cliche characters 3.07% 13 3.07%
Weak final boss 12.03% 51 12.03%
Imbalance 4.48% 19 4.48%
Nonsensical/loopholes 3.07% 13 3.07%
Lack of backstory 3.77% 16 3.77%
Too time intensive 1.18% 5 1.18%
The need to heal after battles 2.83% 12 2.83%
Other/Nothing 5.66% 24 5.66%
Total 424 vote(s) 100%
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What thing about RPGs do you dislike the most?

#1
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What is it about RPGs in general that really gets under your skin?


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#2
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If grinding is the only way to progress, the game is unlikely to hold me for long at all.


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Definitively linearity. There are really few exceptions of RPGs in the universe that i apreciated, despite the linearity...

On a side note the absence of a world map(which is NOT the same of an open world game) has a significant influence in my final judge.


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#4
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Since characters are the most important thing to me in a game, my initial thought was cliche characters.

But in actuality, what I dislike the most is nonsensical plots and poor story writing. For example, I didn't hate FF8 because of the dull, uninteresting characters. I hated it because the story was poorly written and the orphanage plot twist was terrible. Though, to be fair, great characters can will cause me to overlook bad stories (see: many games in the Tales series).


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There's a reason why I prefer every other FF over 6,
it's the balance. But loopholes, plotholes and bad story gets me off too.
I like level grinding. I don't know why, I just like it.


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#6
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It's difficult to not make clichè characters... besides i feel like anti-clichè trend is becoming itself a clichè too. Tongue
So i don't mind clichè.

On a side note due to being too much weak, (the plot of FF8) i agree on the truth of creepypasta theory.


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#7
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I went with NPCs blocking my way, which was the actually the whole inspiration behind making this poll. I move to the right, the NPC moves to the right, I go left, they go left, etc. It drives me crazy! I'm not trying to dance with you, NPC... Sometimes I rage and cuss at them, or just give in and wait until they walk completely out of my way. I often wish that instead of initiating a dialog with the NPC when talking to them, you instead just punch them out of your way.

This whole 'NPC blocking movement' choice also goes for NPCs that literally stop you from going somewhere, like ones that prevent you from leaving or entering a town, or a cave, due to an event needing to be done first. I know they have to be there to prevent the player from sequence breaking, tons of games do it, but it just pisses me off sometimes and feels restricting & controlling, and somewhat linear in itself.


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#8
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gotta say i agree with mike on this walking npcs piss me the hell off also


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#9
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I have to say the lack of a "world map" is a big turn off. Even if tuere is no real reason to have it, and only one place to go to advance the story, I still want the illusion of freedom.

Little bastard NPC that insist on walking in your way, and always get trapped in the one place where there is no way to go around them or push them forward.... hallways, doors, etc. But that's why fast forward rocks.

My biggest turn off is lack of character connection. It doesnt have to be just one main character, but the games that jerk you around to so many different main characters that you dont really give a damn about any of them... that is my biggest rage, hit the power button with a hammer and burn the game disk to ashes thing. I have to give a damn about the characters to care any about the story.


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#10
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Well, it's not just a mere illusion the world map: it's a wide place with plenty of different monsters, it's a great way to hide secret locations and i just love to travel with a vehicle through world map... i bet everyone at least once kept the finger on accelerator button for the falcon/blackjack and let it fly through the sky without a real destination, while thinking where to go next, right? Wink


About nasty NPC... how 'bout those damned submaps that were randomly generated in secret dungeons of FF1? you know, some floor were a city, instead of a dungeon floor and was filled with narrow places, the worst NPC ever, which were there with the only purpose to hinder your movements and sparkly tiles, which make start a battle if you step on them ;[


Here's an example of a guy who does not give a f**k of barriers or something: Laugh




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DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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