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Replacing Crusader's sprite?

#1
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Hi! Hello
First of all i don't even know if this is the correct place for a sprite related thread, so move this thread in the proper place, in the case...

I was trying to replace esper Crusader using FF3se, but all the ones who already seen it should know that it's a weird set of 3 sprites, splitted in half or sharing 2 sprites in one... no surprise that i stumbled while dealing with them Finger

I won't say who replace them, still they're 3 and in the same position.
So i'll call them sprite A(the lady in the top of the screen), sprite B(black guy with great claws) and sprite C(the left one).

Now... sprite A wasn't too much difficult to figure it out and so i already managed to make it display correctly;
The real problem is sprite B and C... their appearance is ruled from 2 nameless sprites, which are at the bottom of the list of espers(between black flying kick Sabin and Kappa enemy sprite, i believe...)
Here's the situation:
- Sprite B and C share a single 128x128 image;
- The 2 nameless sprite use both that image;
- The 2 sprites use a different palette, one is good to assign the proper palette to sprite B, the other palette for sprite C;
- The one used for sprite B screws the image of sprite C, but it's not a problem, since it's not even displayed the one screwed... and vice-versa;
- All the points above describes their status in a fresh untouched rom.

So... what i did?
Got the new custom sprite and figured out how to display both new sprite B and C in the screen, but their palette won't make me manage to obtain the desired result Sad

When i import the image(16 bit palette) the palette is auto-loaded,(to not overwrite an existing one i select a total black palette... the ones after palette #650) then in the second sprite i do the same with the same image, using a new black palette, and so i obtain two different palettes: one good for new sprite B and one good for new sprite C.
So i test the result but a bullshit happens: new sprite B and C have the same palette, the one good for new sprite C Surprised
So i check what happened in FF3se, now palette good for B has been overwritten from palette good for C and are both equal...

The reason could be that the image have more than 16 different colors, but in that case why the original image of Crusader works properly?
Anyone knows how to insert correctly Crusader's sprite B and C?


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#2
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i would say ud have to draw them in manually, iv come across this error before with other things, monsters/espers that share an image but have different pallets, it has someing to do with import function in se, try manual and see what happens.. its a pain i know.


The only limit is imagination. And 16 colors.. I guess 

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#3
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Thanks for help, but actually i already solved this one on my own more than 2 weeks ago: Tongue

The thing is that crusaders guys on left/right actually use just 8 colors... 8 + 8 = 16 colors for the whole shared image... and so i did for my new image.


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#4
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ah nice 1 good to know i was gonna mess with this soon.


The only limit is imagination. And 16 colors.. I guess 

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#5
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btw ur wrong about this. They each use 16 colors, so total 32, easiest way to do this is draw them in manually (as i said before) as i've just done, both my images display correctly and both use a 16 color pallet thats different. As you save the image in se its updated in the other image as a fucked up pallet. Its good u got it working with 8 colors but like i said they use 16 each check the original sprite they only have 1 color thats the same, the same and not shared. Why it works is that the messed up image basically has the colors drawn in in the same order as the version of that image in the other sprite, like in the same order. for instance color 1 is brown on first crusader color 2 is red ect on ,on the messed up image it might be blue and pink depending on the different pallet and the order that pallet is displayed. U can bypass having to make 4 sprites by just drawing both good images in their respective slots and saving in se, this will make the messed up pallets appear next to them. Topic solved.


The only limit is imagination. And 16 colors.. I guess 

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#6
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I see... something tells me that it's fault of Paint once more... but i find it more comfortable! Sad

On a side note since i used a single image, and so only 16 colors in total, i saved a ton of space for adding/replace new sprites.


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#7
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Yeah i think so lol nvm tho if u saved space good job Smile, i only posted this here to help make it clear for others in the future


The only limit is imagination. And 16 colors.. I guess 

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#8
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It's even better that you posted it: that was definitively the scope of this thread! Wink


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