02-05-2015, 05:03 PM
Hi! 
First of all i don't even know if this is the correct place for a sprite related thread, so move this thread in the proper place, in the case...
I was trying to replace esper Crusader using FF3se, but all the ones who already seen it should know that it's a weird set of 3 sprites, splitted in half or sharing 2 sprites in one... no surprise that i stumbled while dealing with them
I won't say who replace them, still they're 3 and in the same position.
So i'll call them sprite A(the lady in the top of the screen), sprite B(black guy with great claws) and sprite C(the left one).
Now... sprite A wasn't too much difficult to figure it out and so i already managed to make it display correctly;
The real problem is sprite B and C... their appearance is ruled from 2 nameless sprites, which are at the bottom of the list of espers(between black flying kick Sabin and Kappa enemy sprite, i believe...)
Here's the situation:
- Sprite B and C share a single 128x128 image;
- The 2 nameless sprite use both that image;
- The 2 sprites use a different palette, one is good to assign the proper palette to sprite B, the other palette for sprite C;
- The one used for sprite B screws the image of sprite C, but it's not a problem, since it's not even displayed the one screwed... and vice-versa;
- All the points above describes their status in a fresh untouched rom.
So... what i did?
Got the new custom sprite and figured out how to display both new sprite B and C in the screen, but their palette won't make me manage to obtain the desired result
When i import the image(16 bit palette) the palette is auto-loaded,(to not overwrite an existing one i select a total black palette... the ones after palette #650) then in the second sprite i do the same with the same image, using a new black palette, and so i obtain two different palettes: one good for new sprite B and one good for new sprite C.
So i test the result but a bullshit happens: new sprite B and C have the same palette, the one good for new sprite C
So i check what happened in FF3se, now palette good for B has been overwritten from palette good for C and are both equal...
The reason could be that the image have more than 16 different colors, but in that case why the original image of Crusader works properly?
Anyone knows how to insert correctly Crusader's sprite B and C?

First of all i don't even know if this is the correct place for a sprite related thread, so move this thread in the proper place, in the case...
I was trying to replace esper Crusader using FF3se, but all the ones who already seen it should know that it's a weird set of 3 sprites, splitted in half or sharing 2 sprites in one... no surprise that i stumbled while dealing with them

I won't say who replace them, still they're 3 and in the same position.
So i'll call them sprite A(the lady in the top of the screen), sprite B(black guy with great claws) and sprite C(the left one).
Now... sprite A wasn't too much difficult to figure it out and so i already managed to make it display correctly;
The real problem is sprite B and C... their appearance is ruled from 2 nameless sprites, which are at the bottom of the list of espers(between black flying kick Sabin and Kappa enemy sprite, i believe...)
Here's the situation:
- Sprite B and C share a single 128x128 image;
- The 2 nameless sprite use both that image;
- The 2 sprites use a different palette, one is good to assign the proper palette to sprite B, the other palette for sprite C;
- The one used for sprite B screws the image of sprite C, but it's not a problem, since it's not even displayed the one screwed... and vice-versa;
- All the points above describes their status in a fresh untouched rom.
So... what i did?
Got the new custom sprite and figured out how to display both new sprite B and C in the screen, but their palette won't make me manage to obtain the desired result

When i import the image(16 bit palette) the palette is auto-loaded,(to not overwrite an existing one i select a total black palette... the ones after palette #650) then in the second sprite i do the same with the same image, using a new black palette, and so i obtain two different palettes: one good for new sprite B and one good for new sprite C.
So i test the result but a bullshit happens: new sprite B and C have the same palette, the one good for new sprite C

So i check what happened in FF3se, now palette good for B has been overwritten from palette good for C and are both equal...
The reason could be that the image have more than 16 different colors, but in that case why the original image of Crusader works properly?
Anyone knows how to insert correctly Crusader's sprite B and C?
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http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!