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Need help from a sprite artist

#21
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Looks really good! NJ. Only thing I would say is to make the outline black, instead of orange... in SMB2 it has a black outline and it looks better. Also that way your green 1-up one should have a black outline as well. And the orange color for the light pixel in the middle of the cherry. Unless for some reason it's not an option.

[Image: Smb2_comparison.png]

So your repro guy, his name doesn't happen to be Eric Bishop by some rare chance?


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#22
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I cannot do that, SMB shares palettes between objects. I'm not familiar with NES to know how to separate those palettes.

Quote:Palettes
Underwater
0x0CB7 to 0x0CBA (0004) = Seaweed, Entrance Pipe in underwater portion of 8-4.
0x0CBB to 0x0CBE (0004) = Ocean Floor, Pipes, Brickwork in underwater portion of 8-4.
0x0CBF to 0x0CC2 (0004) = Water, topscreen text.
0x0CC3 to 0x0CC6 (0004) = Coins, ? blocks (overwritten by 4 values starting at 0x09e1)
0x0CC7 to 0x0CCA (0004) = Player color (overwritten)
0x0CCB to 0x0CCE (0004) = Cheep-Cheeps (gray)
0x0CCF to 0x0CD2 (0004) = Bubbles, Fireballs, Lifts, Cheep-Cheeps (red)
0x0CD3 to 0x0CD6 (0004) = Blooper
Overworld
0x0CDB to 0x0CDE (0004) = Bushes, Mountains, Pipes, Flagpole, Treetops, Bridgerails (2-3).
0x0CDF to 0x0CE2 (0004) = Title Screen Marquee/Icon/Text, Brickwork, Empty ? Blocks, Pyramid Blocks, Castles, Fencing, Treetrunks, Bridge Platforms, Mushroom Platform Stalks (4-2), Bill Blasters.
0x0CE3 to 0x0CE6 (0004) = Topscreen Text, Clouds, Cloud Platforms, Water (3-1).
0x0CE7 to 0x0CEA (0004) = Coins, ? blocks (overwritten by 4 values starting at 0x09e5)
0x0CEB to 0x0CEE (0004) = Player color (overwritten)
0x0CEF to 0x0CF2 (0004) = 1-Up Mushrooms, Flagpole's Flag, Pirhana Plants, Green Koopas, Fireflower Stems, Beanstalk, Hammer Bros., Lakitu.
0x0CF3 to 0x0CF6 (0004) = Size Mushrooms, acquired points, coins from blocks, Lifts, Castle Flag, Red Koopas, Jumpspring, "ooooo" Platforms (coin heaven), Flying Cheep-Cheeps (2-3), Spiny/Eggs, Fireballs.
0x0CF7 to 0x0CFA (0004) = Blocks (while being hit), ? Blocks (while being hit), Goombas, Hammers, Buzzy Beetle, Bullet Bill.
Underground
0x0CFF to 0x0D02 (0004) = Pipes.
0x0D03 to 0x0D06 (0004) = Blocks/Bricks.
0x0D07 to 0x0D0A (0004) = Pre-level text (throughout entire game), topscreen text (underground).
0x0D0B to 0x0D0E (0004) = Coins, ? blocks (overwritten by 4 values starting at 0x09e9)
0x0D0F to 0x0D12 (0004) = Player color (overwritten)
0x0D13 to 0x0D16 (0004) = 1-Up Mushroom, Pirhana Plants, Green Koopas, Fireflower Stems, ? Blocks (while being hit).
0x0D17 to 0x0D1A (0004) = Fireballs, acquired points (100, 200, 400, etc.), coins from blocks, Red Koopas, Lifts.
0x0D1B to 0x0D1E (0004) = Goombas, Buzzy Beetle, Brick Fragments, Bricks (while being hit).
Dungeon
0x0D23 to 0x0D26 (0004) = Chain (near axe on Bowser's bridge), "Thank You Mario..." text, Mushroom Platform tops (6-3).
0x0D27 to 0x0D2A (0004) = Bricking, old (spent) blocks, mushroom platform support stalks (6-3).
0x0D2B to 0x0D2E (0004) = Topscreen Text, "water", Bowser's Bridge, Clouds.
0x0D2B to 0x0D32 (0004) = Coins, ? blocks (overwritten by 4 values starting at 0x09ed)
0x0D33 to 0x0D36 (0004) = Player color (overwritten)
0x0D37 to 0x0D3A (0004) = Blocks (while being hit), Fireflower Stem, Pirhana Plants, Green Koopas, Hammer Bros.
0x0D3B to 0x0D3E (0004) = Fire/firechains, Podobos, Bowser's Flame, Coins (from blocks), Lifts, Toads, Flying Cheep-Cheeps, Princess Peach.
0x0D3F to 0x0D42 (0004) = Goombas, Buzzy Beetle, Hammers.
Miscellaneous/Caveat Palettes
0x0D47 to 0x0D4A (0004) = Treetops, pipes and flagpole (5-1, 7-1, etc.)
0x0D4F to 0x0D52 (0004) = Treetops, pipes, bridge railing, flagpole (3-1, etc.)
0x0D57 to 0x0D5A (0004) = Mushroom platform tops, flagpole (4-3)
0x0D5F to 0x0D62 (0004) = Bowser
0x09D3 to 0x09D8 (0006) = Coin and ? block pallete cycle


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#23
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I don't mind the previous outline, but if you really want that, then there's the chance that you can do it changing outline's color using something like paint, then you put the graphic in the game, trying to match the color with the one who appears black in the game, like the one used for cloud's outline.


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#24
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With only 4 colors to choose from (1 for transparency) I think I'm limited especially I ally since other objects share the palette and I don't want to change much of the game beyond Mario/Luigi and the mushroom. Plus I don't think my wife will care much if it isn't perfect like we rom hackers strive for. For a casual gamer this should suffice. Smile

But if someone was able to split up the palettes for these is be open to having them recolored.


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#25
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I can imagine your wife react bad to the outline color and scold you for that! Laugh


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#26
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Nah she is very easy going and will greatly appreciate not only the effort but thoughtfulness. Laugh


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#27
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Great, unless you make some extra change to the hack, then tell us if everything went as planned and if it was apreciated as a gift, ok? Wink


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#28
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Absolutely! A few weeks away so we'll see. Smile


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#29
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Ooooooook! so... how it ended up? Did she like your gift? Kungfu!


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#30
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She loved it and even started to shed some tears. Smile She said it was very thoughtful and liked the effort of creating something different.

My forum has a post with how the repros came out. Laugh You'll need to register if you aren't a member yet to view the attachments though I am going to change that here soon.

http://jce3000gt.com/forum/showthread.ph...01#pid2201


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