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Monster AI Upgrade patch

#21
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(02-04-2017, 10:20 AM)B-Run Wrote: I'm sure its possible... tho I don't know about fading in and out... but some sort of visual sprite change that doesn't feel totally blunt or abrupt...

I don't think you can fade a pixel on the SNES. Transparency is a color of the palette (color 0 for monsters) and a pixel only has RGB values (5 bits each, remaining bit is unused). There is no way to give it a transparency value like the ARGB format.

However as you said, you could use a "death" animation, a bit like the one Seigfried use on Phantom Train. Easy way is to use this, what is cooler is coding a custom one that is closer to fading!
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#22
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Yea I know about that, was just looking for a way to do it with a large sprite. In any other case it would be the same as chadarnook but i suppose unless sit ever gets  figured out, it will always be a script I can't write.
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#23
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Yeah, I think that's what he was saying. He's hoping to be able to change large sprites on the fly during battle.

I'll keep it on the short list.
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(08-28-2014, 03:04 PM)B-Run Wrote: General Mechanic changes:
  • 24-bit monster HP patch by cklein0001 (bugfixed by myself)

Which bug was fixed here? I'm still getting invulnerable monsters most of the time when you're in slot 5 or 6 on the battlefield. I got stuck in the game as soon as I got to the Imperial Outpost and meat Cyan because of this.
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(10-25-2017, 09:05 PM)ExiaTreason Wrote: Which bug was fixed here? I'm still getting invulnerable monsters most of the time when you're in slot 5 or 6 on the battlefield. I got stuck in the game as soon as I got to the Imperial Outpost and meat Cyan because of this.

I thought I had that fixed. I'll have to look it over if i get a chance. Obviously I can't let this stand. I honestly can't remember what was done, and there's a lot more left to boot, like healing working correctly with the extra byte.
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(10-25-2017, 09:05 PM)ExiaTreason Wrote:
(08-28-2014, 03:04 PM)B-Run Wrote: General Mechanic changes:
  • 24-bit monster HP patch by cklein0001 (bugfixed by myself)

Which bug was fixed here? I'm still getting invulnerable monsters most of the time when you're in slot 5 or 6 on the battlefield. I got stuck in the game as soon as I got to the Imperial Outpost and meat Cyan because of this.

I also have this problem. Clean, headered, 1.0 rom without even adding a 3rd byte to the HP yet...
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