obtain item in event not working...
#1
Alright guys. So Madsuir helped me figure this out the other day and it worked but now it won't and idk why.

When obtaining Locke you get an item. I put this at the start of the naming him event after moving the code.

ORIGINAL
CC/A6CA: 7F 01 01 98 01

NEW
CCA6CA: B2 1A FE 02 FD

CC:FE1A: 80 A9 7F 01 01 98 01 FE

The above code freezes after the name change but I can't figure out why... Worked before
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[Image: RoyakenGif_zpsacedef24.gif]
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#2
I know FF3usME use some bytes at the end of the CC bank when you save. You should check if your new code is still there.

I see nothing wrong with the above code.
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#3
(05-10-2014, 12:51 PM)Madsiur Wrote: I know FF3usME use some bytes at the end of the CC bank when you save. You should check if your new code is still there.

I see nothing wrong with the above code.

Hmm... Not had that happen before. I'll check it out thanks Mad
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[Image: RoyakenGif_zpsacedef24.gif]
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#4
(05-10-2014, 12:37 PM)Royaken Wrote: NEW
CCA6CA: B2 1A FE 02 FD

Errmmm... FD? shouldn't it be FE? Tongue
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#5
(05-10-2014, 01:33 PM)Xenovant Wrote: Errmmm... FD? shouldn't it be FE? Tongue

FD just acts as a NOP here. It's a dummy command to prevent the game from reading command 01 when it comes back from the B2 command.
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#6
As a NOP? Ah, ok Tongue
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#7
Looks like Mad was spot on again! So this worries me. Should double check all my custom stuff after I save with ff3usme? Or does it only effect bytes at the end of CC?
[Image: 5452812CeqVF.png]
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#8
(05-10-2014, 02:13 PM)Royaken Wrote: Should double check all my custom stuff after I save with ff3usme? Or does it only effect bytes at the end of CC?

I believe it only affect bytes at the end of bank CC. You would know by comparing a clean ROM and one that you have saved with or by running an IPS report.
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