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When I try to use the Monster Editor, it gives me this error:
"FF3usME cannot compile battle scripts that are overlaped,
have shared pointers or that are switching banks,
Battle Script Edition will not be available."
What does this mean? Can someone help me
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Sounds like it's a modified or pre-patched ROM. Whatever changes were made probably moved some battle script pointers, which usME no longer knows how to handle.
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I also have another problem;
Near the beginning of the game, where Locke and the Moogles have to fight the guards, once I get to the boss, he uses a physical attack and then immediately after, he uses Meteor which kills my whole team.
P.S I'm using the Restored Ability Names patch by Angelo
Could this Meteor thing be related to the battle script pointers?
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It very well could be. If something putzed with the battle script pointers, it could have changed the Marshal's to a script that allows him to use Meteor.
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Any way I can fix this? Maybe if I can just copy some default code into the game so he acts normal?
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It's virtually impossible without knowing what's changed. Is Angelo's patch the only one you've applied? If so, you might try taking a fresh vanilla ROM, reapplying the patch and seeing if it works. Otherwise, you may want to confirm that there's no header conflict between the patch and the ROM you're applying it to.
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03-23-2014, 04:31 PM
(This post was last modified: 03-23-2014, 04:32 PM by Angelo26.)
This sounds like a possible issue with the header. That patch should NOT interfere with any battle scripts.
I probably did that patch to be applied without a header. So, try applying the patch with and without a header and see which gives the best result.
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I still get the same problem, even without the header :[
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If I send you my ROM could you check it for me please? My knowledge about hex is very basic :[