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Hello,
I'm kind of new in the hacking community.
I wanted to know if it's possible with the FF6ME to change the individual curve of stats gains of each characters. Let's say I want Relm to gain only 10 HP per levels but Leo to gain 20. Can I do this? It seems there is only one curve for HP/MP and each characters got a number more or less for HP/MP which only make a difference in the first levels at best.
Thanks !!
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Thank you!
I'm not sure how it works but will follow what the read me says.
If I'm stuck I'll let you know.
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Looking at it, that hack only actually offers stat increases at level up (vigor, agility, magic, stamina); the same basic principles can be applied to HP/MP increases, though, it's just a matter of adapting the hack. Are you looking at having the increase be the same per-level for a given character? (Relm /always/ gains 10 HP, Cyan /always/ gains 22 HP, Sabin /always/ gains 30 HP, etc.) Or are you looking at a more individualised curve, where the gain per level may be different? (i.e. Relm gains 10 HP at level 7, but only 3 at level 8, and then 12 at level 9.) The latter will involve /much/ larger tables; you're looking at 100 bytes per character per stat, so if you're looking at HP, MP, and all four base stats, that's 600 bytes per character.
Current Project:
FF6: Tensei | Discord ID: TristanGrayse
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Oh ok. But, you know, I don't really know what are bytes. I mean, I kind of know this is related to memory but I have no idea how to work or think with them.
But to answer your question, I prefer the 2nd choice but if it's too complicated I'll go for the 1st.
Any idea how I could do this?