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In need of Limit Break Ideas
08-29-2009, 12:18 PM
Hmm...for Cecil you could do a Death Bolt, which uses the Stunner GFX and causes either Near Fatal or Death (Choose 1 ) and does massive damage. That's what I'm doing for the new and improved Shock Command.
08-29-2009, 12:22 PM
(08-29-2009, 12:18 PM)CharMixa64 Wrote: Hmm...for Cecil you could do a Death Bolt, which uses the Stunner GFX and causes either Near Fatal or Death (Choose 1 ) and does massive damage. That's what I'm doing for the new and improved Shock Command.
Near Fatal would be a bad idea, it actually does nothing but give the target the ability to (maybe) pull off their desperation move. The last attack I programmed to do that gave the person hit Near Fatal status (them kneeling down) while they still had nearly all their HP, Near Fatal should just be kept depending on remaining HP left (as it already is) meaning it's not necessary, so just Death or heavy damage is fine.
Just clarification on how Near Fatal works
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-steak
08-30-2009, 10:17 AM
Hmm...well, you could reduce Hp by 3/4 or so then.
08-30-2009, 11:48 AM
08-31-2009, 05:43 PM
I've got one for Terra, Fire 9 (yes it is based off of Ice 9). It does Massive Fire Damage, and it looks like MeltDown.
(Oh, FYI, I MADE UP THE MOVE FINAL FLUSH, NOT AZUR KUDO!!!!!!)
(Oh, FYI, I MADE UP THE MOVE FINAL FLUSH, NOT AZUR KUDO!!!!!!)
Whelp. I still remember this place 13 years since first joining
08-31-2009, 07:13 PM
(08-31-2009, 05:43 PM)NeoBahamut Wrote: I've got one for Terra, Fire 9 (yes it is based off of Ice 9). It does Massive Fire Damage, and it looks like MeltDown.
(Oh, FYI, I MADE UP THE MOVE FINAL FLUSH, NOT AZUR KUDO!!!!!!)
Don't worry, he was only referring to the fact I told him about an existing move's animation that may be used for it.
I was rather surprised when I was mentioned ._.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-steak
Heres "Chaos Bolt", originally CharMixa64's idea. Sorry, I didn't quite like the name Death Bolt. :x
http://www.youtube.com/watch?v=34TjRpePWK4
There will also be no "Desperation Moves" in this game because of the Limit Break system.
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Is MeltDown considered Goner in the SNES version?
Just wondering, I can't remember right.
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Updated existing list of Limits.
http://www.youtube.com/watch?v=34TjRpePWK4
There will also be no "Desperation Moves" in this game because of the Limit Break system.
-------------------
Is MeltDown considered Goner in the SNES version?
Just wondering, I can't remember right.
-------------------
Updated existing list of Limits.
09-01-2009, 01:42 AM
that's the SAME exact way I want my devil shock move
what are the palettes u used Zeemis?
what are the palettes u used Zeemis?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
09-01-2009, 01:49 AM
Edit Bolt 2 and change the "61" and "69" to both A4.
09-01-2009, 01:55 AM
u r the man bro thnx
I just might reverse it so it doesn't look like I am biting off CharMixa64 :p
I just might reverse it so it doesn't look like I am biting off CharMixa64 :p
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
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