Users browsing this thread: 1 Guest(s)
Any easy way to test fight all enemies?
07-14-2013, 11:17 AM
Hi, I am currently fixing my hack's enemies' sprites and was wondering if there is any easier way to fight the enemies (test them) in order to make sure their sprites don't come out looking like a jumbled puzzle lol. Any help/suggestions would be appreciated!
07-14-2013, 12:32 PM
There is no fast way except to be at one spot and and change the 4 formations (with FF3usME) for that region for the one you want to test. This way at least, you don't have to travel and/or wait for a 1/16 chance formation to appear.
07-14-2013, 12:33 PM
the real best way to do it is to load formations in certain parts of your world map and load each formation respectively
its tedious but its the fastest way I can think of
unless you wanna do some next shit and make a debug room like that guy SHALL did
its tedious but its the fastest way I can think of
unless you wanna do some next shit and make a debug room like that guy SHALL did
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
07-14-2013, 01:35 PM
Yea I figured thatd be what to do. I think I'm going to just play though the entire game and make a list of what monsters are messed up as I check for errors. My hack is going to be called warp speed, I made a teleport building near most major towns and added bridges etc so you can easily just go where you want. Only issue is I made the game too hard bc I edited stat levelup curve too drastically on the hp part. Well thanks for the advice!
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)