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From a graphical standpoint, you could essentially get rid of the ~ all together in ff6 and replace that character with the /.
All of this can be done in FF3usME.
As for legitimately doing it without all the tricks and and such, I can't really help ya there as I don't have the offset for that to give ya.
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(02-11-2013, 06:18 PM)Heyo Wrote: Sorry, but I don't know what to do with that 
Change it lol. Looking in USME in the font character table the / is 14 down from the ~, so CE - 14 = C0.
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02-11-2013, 07:35 PM
(This post was last modified: 02-11-2013, 07:48 PM by Gi Nattak.)
Madsiur listed it: C1/6898. You should know how to get to that if you've been hex editing a lot of things on your own.

In your Hex editor search for '16898'. That's the linear offset.
I'm going to assume you know about taking the header into account, but just in case, if you don't see the A9CE there at C1/6898, your ROM has a header and you need to subtract 200 from that address.
All that 'C' is there for in the front is what bank it is in, no need to add that onto the search. To see the 'C' or whatever bank it may be while hex editing (D, or E, or F) you need to display the offset as SNES Hi-ROM. In Windhex it's: Option>Display Offset as>SNES Hi-ROM.
We are born, live, die and then do the same thing over again.