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So, my hack requires to have Kefka having palette 2. I went and downloaded the character ID file to hex-edit the ROM and give him the palette /2 using these offsets:
CC:A4CA (CA6CA)
CB:113C (B133C)
CB:3ACC (B3CCC)
CC:000C (C020C)
CC:0304 (C0504)
...but nothing happened when I tested it at Kefka's Tower. He was still at palette 3. What should I do? What am I doing wrong?
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This is a case where kefka is an non-playable character (NPC). Those assignements you posted the code of are for Kefka as character. The difference between the two is that a character will appear sooner or later in a fight, regardless if he's on the good or bad side. The NPC is only in an event, e.g. on a map.
You must therefore change the palette of the NPC in every event he appear, like the Magitek factory, when he poison the Doma river, etc... The easiest way to do this is with FF6LE editor.
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Man, I must start my hack over, since the program crashes when I load my hacked ROM...
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its things like that that make the whole learning experience worth it, as frustrating as it can be, at the end of the day its more then worth it trust me
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC