Tales of Fantasy RPGMaker VX
09-19-2012, 03:37 PM
Anyone wanna beta test my game?
Its in an early state but alot will change in the final product.
Theres not much to do but run around. I think I have battles disabled.
.
Besides the enemies are over powered and more than likely you'd die within the first turn.
It plays like Classic NES Final Fantasy where you set up a command and then everyone attacks based on their speed and spell speed rather than the "old" ATB system where you perform attacks realtime. (I wish I did have that but this was the best I could find)
The Battle system isn't mine it was made by "Tankentai"
Tales of Fantasy Demo
Heres a video of the game.
Its in an early state but alot will change in the final product.
Theres not much to do but run around. I think I have battles disabled.
.
Besides the enemies are over powered and more than likely you'd die within the first turn.
It plays like Classic NES Final Fantasy where you set up a command and then everyone attacks based on their speed and spell speed rather than the "old" ATB system where you perform attacks realtime. (I wish I did have that but this was the best I could find)
The Battle system isn't mine it was made by "Tankentai"
Tales of Fantasy Demo
Heres a video of the game.
09-19-2012, 08:18 PM
I wanted to try it but it says that "RGSS202E.dll" is missing.
09-19-2012, 10:24 PM
You could install the RPG maker VX RTP which include that specific dll file. Some game doesn't include the RTP but if you only want to play a game that has the RTP but missing the dll you can download it here: http://www.dll-files.com/dllindex/dll-fi...l?rgss202e
Don't ask me what RTP stand for... All I know it's some program that let you play RPG maker XV games and it's about 30 mb in size.
Don't ask me what RTP stand for... All I know it's some program that let you play RPG maker XV games and it's about 30 mb in size.
Anyway here is Build v0.02
Theres a readme in there to.
I also included the RTP Data so the file is alot bigger
Tales of Fantasy Demo v0.02
Theres a readme in there to.
I also included the RTP Data so the file is alot bigger
Tales of Fantasy Demo v0.02
09-20-2012, 03:27 PM
(09-19-2012, 10:24 PM)Madsiur Wrote: Don't ask me what RTP stand for... All I know it's some program that let you play RPG maker XV games and it's about 30 mb in size.
The RTP is the package that contains the default graphics, audio and libraries needed to run RPG Maker games. RTP = Run Time Package
09-20-2012, 06:25 PM
Ok i'm now using the ATB version instead of standard version plus 5 Party members in Battle and reserve party members have been added.
Temporarily changed the starting room to get to the World Map quicker.
Tales of Fantasy v0.02A
Temporarily changed the starting room to get to the World Map quicker.
Tales of Fantasy v0.02A
10-07-2012, 09:48 PM
looks like fun i have experiance with vx and ace if you would like some help
10-10-2012, 03:58 PM
Here's version .05
http://www.mediafire.com/?1rl8znx1e710n38
That would be cool. I mostly need help with making towns and dungeons. I'm also looking for a balance in power for spells.
If you know a Damage Calculation script that works like FF6 or FF games please let me know.
I want strong spells but the damage is so random. Such as a spell with a base of 400 damage with a high variance would do alot of damage one time and do close to 400 another time.
That makes some bosses cheap kill you when using strong spells.
And editing the DC in the default scripts is pretty much useless.
Probably this weekend I'll upload a new version that has a bunch of stuff from KGC including battle difficulty and a Mini Map(which freezes on large maps)
http://www.mediafire.com/?1rl8znx1e710n38
(10-07-2012, 09:48 PM)Xaigoth Wrote: looks like fun i have experiance with vx and ace if you would like some help
That would be cool. I mostly need help with making towns and dungeons. I'm also looking for a balance in power for spells.
If you know a Damage Calculation script that works like FF6 or FF games please let me know.
I want strong spells but the damage is so random. Such as a spell with a base of 400 damage with a high variance would do alot of damage one time and do close to 400 another time.
That makes some bosses cheap kill you when using strong spells.
And editing the DC in the default scripts is pretty much useless.
Probably this weekend I'll upload a new version that has a bunch of stuff from KGC including battle difficulty and a Mini Map(which freezes on large maps)
10-11-2012, 01:29 AM
well i would start by lowering the variance to between 0-10 for all skills
next set damage for say fire to some thing like 40+A.Mag*2-T.Mag*1.25 for vx
40+A.Mag*2-T.Mdf*1.25 for ace
T=target
A=Caster
dont remember off the top of my head what they use instead of T and A but thats just a basic formula
next set damage for say fire to some thing like 40+A.Mag*2-T.Mag*1.25 for vx
40+A.Mag*2-T.Mdf*1.25 for ace
T=target
A=Caster
dont remember off the top of my head what they use instead of T and A but thats just a basic formula
10-11-2012, 07:28 PM
Its very good.
This is me, giving you the evil stare.
OmegaWeaponV5 the evil starer.
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