Menu Changes
03-18-2012, 12:10 AM
Hello again! God I post a lot of threads. Sorry about that...
Anyway, I wanna change ALL instances of GP to Gold and Esper to Fomor.
the Dialog and such is easy enough. but In shops? or the Menu? how can this be done?
Anyway, I wanna change ALL instances of GP to Gold and Esper to Fomor.
the Dialog and such is easy enough. but In shops? or the Menu? how can this be done?
03-18-2012, 12:59 AM
There are so many threads about changing a word to another that I can't count them on my fingers and toes...It always come back to the same things:
You need to change the instances of "espers" in the C3 bank. Luckily for you, "fomors" has the same length than "espers".
The same goes for GP, except you need to write "gold" elsewhere because "gold" has more letter than "GP" and there is no room for extra letters, like usual. Then you need to make the appropriate changes in the code to reflect where the new data is. This is where the words are for the menu and shop menu. There is some room at the end of C3 to write "Gold" if you want. Note that there is two instance of "GP" and one instance of "Gp".
This is for the shop menu:
This is where the word "GP" is called. You need to change the value of the LDY to the new offset in C3. If you write "Gold" at C3/FFF0 it will become LDY #$FFF0.
I think this is all...
You need to change the instances of "espers" in the C3 bank. Luckily for you, "fomors" has the same length than "espers".
Code:
C3/5C48: 0D7984ACA99EABAC00 (position of and word "Espers")
C3/5C51: 8D798C9AA0A29C00 (position of and word "Magic")
C3/5C59: 8D7A92B09D939E9CA100 (position of and word "SwdTech")
C3/5C63: 0D7B81A5A2ADB300 (position of and word "Blitz")
C3/5C6B: 8D7B8BA8AB9E00 (position of and word "Lore")
C3/5C72: 0D7C919AA09E00 (position of and word "Rage")
C3/5C79: 8D7C839AA79C9E00 (position of and word "Dance")
Code:
C3/5C87: B7818C8FC7FFFFFFFF00 (position of and word "MP... ")
C3/5C91: B7818BA8AB9E00 (position of and word "Lore")
C3/5C98: B781919AA09E00 (position of and word "Rage")
C3/5C9F: B781839AA79C9E00 (position of and word "Dance")
C3/5CA7: B78184ACA99EABAC00 (position of and word "Espers")
C3/5CB0: B78181A5A2ADB300 (position of and word "Blitz")
C3/5CB8: B78192B09D939E9CA100 (position of and word "SwdTech")
C3/5CC2: 2D428B9500 (position of and word "LV")
C3/5CC7: AD42878F00 (position of and word "HP")
C3/5CCA: 2D438C8F00 (position of and word "MP")
The same goes for GP, except you need to write "gold" elsewhere because "gold" has more letter than "GP" and there is no room for extra letters, like usual. Then you need to make the appropriate changes in the code to reflect where the new data is. This is where the words are for the menu and shop menu. There is some room at the end of C3 to write "Gold" if you want. Note that there is two instance of "GP" and one instance of "Gp".
Code:
C3/37CB: 397988AD9EA600 ("Item")
C3/37D2: B97992A4A2A5A5AC00 ("Skills")
C3/37DB: 397A84AAAEA2A900 ("Equip")
C3/37E3: B97A919EA5A29C00 ("Relic")
C3/37EB: 397B92AD9AADAEAC00 ("Status")
C3/37F4: B97B82A8A79FA2A000 ("Config")
C3/37FD: 397C929AAF9E00 ("Save")
C3/3804: BB7C93A2A69E00 ("Time")
C3/380B: FF7CC100 (":")
C3/380F: B77D92AD9EA9AC00 ("Steps")
C3/3817: 777E86A900 ("Gp")
C3/381C: BD7A989EAC00 ("Yes")
C3/3822: 3D7B8DA800 ("No")
C3/3827: 377993A1A2AC00 ("This")
C3/382E: B7799D9AAD9ABF00 ("data?")
C3/3836: 377984AB9AACA2A7A000 ("Erasing")
C3/3840: B7799D9AAD9AC500 ("data.")
C3/3848: 377A8EA49AB2BF00 ("Okay?")
C3/3850: 3D818EAB9D9EAB00 ("Order")
This is for the shop menu:
Code:
C3/C2FC: 0D79969E9AA9A8A700 ("Weapon")
C3/C305: 0F7980ABA6A8AB00 ("Armor")
C3/C30D: 0F7988AD9EA600 ("Item")
C3/C314: 0D79919EA5A29CAC00 ("Relics")
C3/C31D: 0D79959EA79DA8AB00 ("Vendor")
C3/C326: 0F7A819498FFFF92848B8BFFFF8497889300 ("BUY SELL EXIT")
C3/C338: 417A868F00 ("GP")
C3/C33D: 2B7B868F00 ("GP")
C3/C342: B37A8EB0A79E9DC100 ("Owned:")
C3/C34B: B37B84AAAEA2A9A99E9DC100 ("Equipped:")
C3/C357: 8F7B819AADFF8FB0AB00 ("Bat Pwr")
C3/C361: 8F7B839E9F9EA7AC9E00 ("Defense")
C3/C36B: A57BC700 ("…")
C3/C36F: 1F7987A2BEFF829AA7FF88FFA19EA5A9FFB2A8AEBF00 ("Hi! Can I help you?")
C3/C385: 1F79879EA5A9FFB2A8AEABAC9EA59FBE00 ("Help yourself!")
C3/C396: 1F7987A8B0FFA69AA7B2BF00 ("How many?")
C3/C3A2: 1F7996A19AAD9CA19AFFA0A8ADBF00 ("Watcha got?")
C3/C3B1: 1F7987A8B0FFA69AA7B2BF00 ("How many?")
C3/C3BF: 1F7981B29EBEFFFFFFFFFFFFFFFFFFFF00 ("Bye! ")
C3/C3CE: 1F7998A8AEFFA79E9E9DFFA6A8AB9EFF868FBE00 ("You need more GP!")
C3/C3E2: 1F7993A8A8FFA69AA7B2BEFFFFFFFFFFFFFF00 ("Too many! ")
C3/C3F5: 1F798EA79EC3ACFFA9A59EA7ADB2BEFF00 ("One's plenty! ")
This is where the word "GP" is called. You need to change the value of the LDY to the new offset in C3. If you write "Gold" at C3/FFF0 it will become LDY #$FFF0.
Code:
C3/3238: A01738 LDY #$3817
C3/323B: 20F902 JSR $02F9 (display "GP")
Code:
C3/B969: A038C3 LDY #$C338
C3/B96C: 20F902 JSR $02F9 (display "GP")
Code:
C3/BBC3: A03DC3 LDY #$C33D
C3/BBC6: 20F902 JSR $02F9 ("GP")
Code:
C3/B826: A0CEC3 LDY #$C3CE
C3/B829: 20F902 JSR $02F9 (display "You need more GP!")
I think this is all...
03-18-2012, 08:10 AM
He needs to be careful with rewriting GP to GOLD. In some instances the amount of space for the word GP is very limited, and he will have to move the position of the word "GP" in order to fit "Gold".
From the data Madsiur provided, I suspect pointers are responsible for displaying the words. So redirecting the pointer to the end of C3 bank should be sufficient enough in some cases.
From the data Madsiur provided, I suspect pointers are responsible for displaying the words. So redirecting the pointer to the end of C3 bank should be sufficient enough in some cases.
03-18-2012, 01:02 PM
(03-18-2012, 08:10 AM)Angelo26 Wrote: From the data Madsiur provided, I suspect pointers are responsible for displaying the words. So redirecting the pointer to the end of C3 bank should be sufficient enough in some cases.
There is no pointers, but only 4 places where GP is called with a LDY (which act like a pointer). It's the 4 parts of code that I posted the last. I didn't posted the whole routines as it wasn't necessary. You have to change the value of the LDY and point at the good place like you said.
(03-18-2012, 08:10 AM)Angelo26 Wrote: He needs to be careful with rewriting GP to GOLD. In some instances the amount of space for the word GP is very limited, and he will have to move the position of the word "GP" in order to fit "Gold".
In the general menu there is plenty of space but in the shops it's true that you might run into display problems. I can't think of anywhere else where GP is displayed.
03-18-2012, 01:41 PM
(03-18-2012, 12:59 AM)Madsiur Wrote: There are so many threads about changing a word to another that I can't count them on my fingers and toes...It always come back to the same things:
You need to change the instances of "espers" in the C3 bank. Luckily for you, "fomors" has the same length than "espers".
Code:C3/5C48: 0D7984ACA99EABAC00 (position of and word "Espers")
C3/5C51: 8D798C9AA0A29C00 (position of and word "Magic")
C3/5C59: 8D7A92B09D939E9CA100 (position of and word "SwdTech")
C3/5C63: 0D7B81A5A2ADB300 (position of and word "Blitz")
C3/5C6B: 8D7B8BA8AB9E00 (position of and word "Lore")
C3/5C72: 0D7C919AA09E00 (position of and word "Rage")
C3/5C79: 8D7C839AA79C9E00 (position of and word "Dance")
Code:C3/5C87: B7818C8FC7FFFFFFFF00 (position of and word "MP... ")
C3/5C91: B7818BA8AB9E00 (position of and word "Lore")
C3/5C98: B781919AA09E00 (position of and word "Rage")
C3/5C9F: B781839AA79C9E00 (position of and word "Dance")
C3/5CA7: B78184ACA99EABAC00 (position of and word "Espers")
C3/5CB0: B78181A5A2ADB300 (position of and word "Blitz")
C3/5CB8: B78192B09D939E9CA100 (position of and word "SwdTech")
C3/5CC2: 2D428B9500 (position of and word "LV")
C3/5CC7: AD42878F00 (position of and word "HP")
C3/5CCA: 2D438C8F00 (position of and word "MP")
The same goes for GP, except you need to write "gold" elsewhere because "gold" has more letter than "GP" and there is no room for extra letters, like usual. Then you need to make the appropriate changes in the code to reflect where the new data is. This is where the words are for the menu and shop menu. There is some room at the end of C3 to write "Gold" if you want. Note that there is two instance of "GP" and one instance of "Gp". I think you could only write "Gold" once and be ok with it...
Code:C3/37CB: 397988AD9EA600 ("Item")
C3/37D2: B97992A4A2A5A5AC00 ("Skills")
C3/37DB: 397A84AAAEA2A900 ("Equip")
C3/37E3: B97A919EA5A29C00 ("Relic")
C3/37EB: 397B92AD9AADAEAC00 ("Status")
C3/37F4: B97B82A8A79FA2A000 ("Config")
C3/37FD: 397C929AAF9E00 ("Save")
C3/3804: BB7C93A2A69E00 ("Time")
C3/380B: FF7CC100 (":")
C3/380F: B77D92AD9EA9AC00 ("Steps")
C3/3817: 777E86A900 ("Gp")
C3/381C: BD7A989EAC00 ("Yes")
C3/3822: 3D7B8DA800 ("No")
C3/3827: 377993A1A2AC00 ("This")
C3/382E: B7799D9AAD9ABF00 ("data?")
C3/3836: 377984AB9AACA2A7A000 ("Erasing")
C3/3840: B7799D9AAD9AC500 ("data.")
C3/3848: 377A8EA49AB2BF00 ("Okay?")
C3/3850: 3D818EAB9D9EAB00 ("Order")
This is for the shop menu:
Code:C3/C2FC: 0D79969E9AA9A8A700 ("Weapon")
C3/C305: 0F7980ABA6A8AB00 ("Armor")
C3/C30D: 0F7988AD9EA600 ("Item")
C3/C314: 0D79919EA5A29CAC00 ("Relics")
C3/C31D: 0D79959EA79DA8AB00 ("Vendor")
C3/C326: 0F7A819498FFFF92848B8BFFFF8497889300 ("BUY SELL EXIT")
C3/C338: 417A868F00 ("GP")
C3/C33D: 2B7B868F00 ("GP")
C3/C342: B37A8EB0A79E9DC100 ("Owned:")
C3/C34B: B37B84AAAEA2A9A99E9DC100 ("Equipped:")
C3/C357: 8F7B819AADFF8FB0AB00 ("Bat Pwr")
C3/C361: 8F7B839E9F9EA7AC9E00 ("Defense")
C3/C36B: A57BC700 ("…")
C3/C36F: 1F7987A2BEFF829AA7FF88FFA19EA5A9FFB2A8AEBF00 ("Hi! Can I help you?")
C3/C385: 1F79879EA5A9FFB2A8AEABAC9EA59FBE00 ("Help yourself!")
C3/C396: 1F7987A8B0FFA69AA7B2BF00 ("How many?")
C3/C3A2: 1F7996A19AAD9CA19AFFA0A8ADBF00 ("Watcha got?")
C3/C3B1: 1F7987A8B0FFA69AA7B2BF00 ("How many?")
C3/C3BF: 1F7981B29EBEFFFFFFFFFFFFFFFFFFFF00 ("Bye! ")
C3/C3CE: 1F7998A8AEFFA79E9E9DFFA6A8AB9EFF868FBE00 ("You need more GP!")
C3/C3E2: 1F7993A8A8FFA69AA7B2BEFFFFFFFFFFFFFF00 ("Too many! ")
C3/C3F5: 1F798EA79EC3ACFFA9A59EA7ADB2BEFF00 ("One's plenty! ")
This is where the word "GP" is called. You need to change the value of the LDY to the new offset in C3. If you write "Gold" at C3/FFF0 it will become LDY #$FFF0.
Code:C3/3238: A01738 LDY #$3817
C3/323B: 20F902 JSR $02F9 (display "GP")
Code:C3/B969: A038C3 LDY #$C338
C3/B96C: 20F902 JSR $02F9 (display "GP")
Code:C3/BBC3: A03DC3 LDY #$C33D
C3/BBC6: 20F902 JSR $02F9 ("GP")
Code:C3/B826: A0CEC3 LDY #$C3CE
C3/B829: 20F902 JSR $02F9 (display "You need more GP!")
I think this is all...
Thank you so much for this... i have been wondering for awhile how to change things in the menu
03-18-2012, 06:18 PM
where's the table to tell me what hex is for what letter o3o?
RELATED TO THAT QUESTION: Or the table to write in ability names instead of doing it with FF3usME? Could I do longer character names as well? or is that limited bcuz you can change the names in game?
EDIT: HOLY COW!!! Level 3! WOOOT n3n!!!!
RELATED TO THAT QUESTION: Or the table to write in ability names instead of doing it with FF3usME? Could I do longer character names as well? or is that limited bcuz you can change the names in game?
EDIT: HOLY COW!!! Level 3! WOOOT n3n!!!!
03-18-2012, 06:33 PM
(03-18-2012, 06:18 PM)Roy-boy Wrote: where's the table to tell me what hex is for what letter o3o?
That I don't know. I had one before but don't know where it is or where I found it. You'll have to find one or check which hex value is which letter and make your own partial table. You will then be able to guess the rest of the values. Angelo might know where to find one.
(03-18-2012, 06:18 PM)Roy-boy Wrote: RELATED TO THAT QUESTION: Or the table to write in ability names instead of doing it with FF3usME?
I suppose you could use a table file and a hex editor. WindHex32 support tables files. Then you do a search with the hex editor to find the words you're looking for but that doesn't allow longer names, you need to change the specific display routines for that I believe. Angelo knows a lot more about longer name than me. You can always write a 12 letters word but if the routine can handle only 8 letters, you will only see the first 8 letters and I'm not talking about the display problem related to the space in the menus.
(03-18-2012, 06:18 PM)Roy-boy Wrote: Could I do longer character names as well? or is that limited bcuz you can change the names in game?
The only way to change character name is when you meet the character or use a rename card. You would need to hack the naming menu and routines from other menus to allow more letters.
03-18-2012, 07:02 PM
(03-18-2012, 06:18 PM)Roy-boy Wrote: Could I do longer character names as well? or is that limited bcuz you can change the names in game?
Yes you can, and there are some limitations associated with it. I am a firm believer that you learn things by getting your hands "dirty", so I'll leave it up to you to find out what the issues are! lol
03-18-2012, 07:07 PM
(03-18-2012, 06:18 PM)Roy-boy Wrote: where's the table to tell me what hex is for what letter o3o?
You can open FF3us table files with notepad or word:
FF3us Battle table (used in the game menus)
Capital letters
Code:
00= 80=A 81=B 82=C 83=D 84=E 85=F
86=G 87=H 88=I 89=J 8A=K 8B=L 8C=M
8D=N 8E=O 8F=P 90=Q 91=R 92=S 93=T
94=U 95=V 96=W 97=X 98=Y 99=Z
Normal letters
Code:
9A=a 9B=b 9C=c 9D=d 9E=e 9F=f A0=g
A1=h A2=i A3=j A4=k A5=l A6=m A7=n
A8=o A9=p AA=q AB=r AC=s AD=t AE=u
AF=v B0=w B1=x B2=y B3=z
Numbers
Code:
B4=0 B5=1 B6=2 B7=3 B8=4 B9=5 BA=6 BB=7 BC=8 BD=9
Symbols
Code:
BE=! BF=? C0=ú C1=: C2=" C3=' C4=- C5=. C6=. C7=ú
C8=; C9=# CA=+ CB=( CC=) CD=% CE=~ CF=ú D0=ú D1=ú
D2== FF=
FF3 dialogues table (used in dialogues)
Actors
Code:
02=TERRA 03=LOCKE 04=CYAN 05=SHADOW 06=EDGAR 07=SABIN 08=CELES
09=STRAGO 0A=RELM 0B=SETZER 0C=MOG 0D=GAU 0E=GOGO 0F=UMARO
Capital letters
Code:
20=A 21=B 22=C 23=D 24=E 25=F 26=G 27=H 28=I 29=J 2A=K 2B=L 2C=M
2D=N 2E=O 2F=P 30=Q 31=R 32=S 33=T 34=U 35=V 36=W 37=X 38=Y 39=Z
Normal letters
Code:
3A=a 3B=b 3C=c 3D=d 3E=e 3F=f 40=g 41=h 42=i 43=j 44=k 45=l 46=m
47=n 48=o 49=p 4A=q 4B=r 4C=s 4D=t 4E=u 4F=v 50=w 51=x 52=y 53=z
Numbers
Code:
54=0 55=1 56=2 57=3 58=4 59=5 5A=6 5B=7 5C=8 5D=9
Symbols
Code:
5E=! 5F=? 61=: 62=" 63=' 64=- 65=. 66=, 67=...
68=; 69=# 6A=+ 6B=( 6C=) 6D=% 6E=~ 70=@ 00=/ 01=* 13=*
71=<note> 72== 73=" 76=<pearl> 77=<death> 78=<lit> 79=<wind>
7A=<earth> 7B=<ice> 7C=<fire> 7D=<water> 7E=<poison> 7F=
Combinaisons, Syllables
Code:
80=e 81= t 82=: 83=th 84=t 85=he 86=s 87=er 88= a 89=re 8A=in
8B=ou 8C=d 8D= w 8E= s 8F=an 90=o 91= h 92= o 93=r 94=n 95=at
96=to 97= i 98=, 99=ve 9A=ng 9B=ha 9C= m 9D=Th 9E=st 9F=on A0=yo
A1= b A2=me A3=y A4=en A5=it A6=ar A7=ll A8=ea A9=I AA=ed AB= f
AC= y AD=hi AE=is AF=es B0=or B1=l B2= c B3=ne B4='s B5=nd B6=le
B7=se B8= I B9=a BA=te BB= l BC=pe BD=as BE=ur BF=u C0=al C1= p
C2=g C3=om C4= d C5=f C6= g C7=ow C8=rs C9=be CA=ro CB=us CC=ri
CD=wa CE=we CF=Wh D0=et D1= r D2=nt D3=m D4=ma D5=I' D6=li D7=ho
D8=of D9=Yo DA=h DB= n DC=ee DD=de DE=so DF=gh E0=ca E1=ra E2=n'
E3=ta E4=ut E5=el E6=! E7=fo E8=ti E9=We EA=lo EB=e! EC=ld ED=no
EE=ac EF=ce F0=k F1= u F2=oo F3=ke F4=ay F5=w F6=!! F7=ag F8=il
F9=ly FA=co FB=. FC=ch FD=go FE=ge FF=e...
End credits Table
Code:
40=A 42=B 44=C 46=D 48=E 4A=F 4C=G 4E=H 60=I 62=J 64=K 66=L 68=M
6A=N 6C=O 6E=P 80=Q 82=R 84=S 86=T 88=U 8A=V 8C=W 8E=X A0=Y A2=Z
C0= 00=[END]
Start Credits Table
Capital letters
Code:
02=A 03=B 04=C 05=D 06=E 07=F 08=G 09=H 0A=I 0B=J 0C=K 0D=L 0E=M
0F=N 10=O 11=P 12=Q 13=R 14=S 15=T 16=U 17=V 18=W 19=X 1A=Y 1B=Z
Normal letters
Code:
1D=a 1E=b 1F=c 20=d 21=e 22=f 23=g 24=h 25=i 26=j 27=k 28=l 29=m
2A=n 2B=o 2C=p 2D=q 2E=r 2F=s 30=t 31=u 32=v 33=w 34=x 35=y 36=z
1C=? 01=
03-18-2012, 07:51 PM
(03-18-2012, 12:59 AM)Madsiur Wrote: The same goes for GP, except you need to write "gold" elsewhere because "gold" has more letter than "GP" and there is no room for extra letters, like usual. Then you need to make the appropriate changes in the code to reflect where the new data is. This is where the words are for the menu and shop menu. There is some room at the end of C3 to write "Gold" if you want. Note that there is two instance of "GP" and one instance of "Gp". I think you could only write "Gold" once and be ok with it...
Code:C3/37CB: 397988AD9EA600 ("Item")
C3/37D2: B97992A4A2A5A5AC00 ("Skills")
C3/37DB: 397A84AAAEA2A900 ("Equip")
C3/37E3: B97A919EA5A29C00 ("Relic")
C3/37EB: 397B92AD9AADAEAC00 ("Status")
C3/37F4: B97B82A8A79FA2A000 ("Config")
C3/37FD: 397C929AAF9E00 ("Save")
C3/3804: BB7C93A2A69E00 ("Time")
C3/380B: FF7CC100 (":")
C3/380F: B77D92AD9EA9AC00 ("Steps")
C3/3817: 777E86A900 ("Gp")
C3/381C: BD7A989EAC00 ("Yes")
C3/3822: 3D7B8DA800 ("No")
C3/3827: 377993A1A2AC00 ("This")
C3/382E: B7799D9AAD9ABF00 ("data?")
C3/3836: 377984AB9AACA2A7A000 ("Erasing")
C3/3840: B7799D9AAD9AC500 ("data.")
C3/3848: 377A8EA49AB2BF00 ("Okay?")
C3/3850: 3D818EAB9D9EAB00 ("Order")
This is for the shop menu:
Code:C3/C2FC: 0D79969E9AA9A8A700 ("Weapon")
C3/C305: 0F7980ABA6A8AB00 ("Armor")
C3/C30D: 0F7988AD9EA600 ("Item")
C3/C314: 0D79919EA5A29CAC00 ("Relics")
C3/C31D: 0D79959EA79DA8AB00 ("Vendor")
C3/C326: 0F7A819498FFFF92848B8BFFFF8497889300 ("BUY SELL EXIT")
C3/C338: 417A868F00 ("GP")
C3/C33D: 2B7B868F00 ("GP")
C3/C342: B37A8EB0A79E9DC100 ("Owned:")
C3/C34B: B37B84AAAEA2A9A99E9DC100 ("Equipped:")
C3/C357: 8F7B819AADFF8FB0AB00 ("Bat Pwr")
C3/C361: 8F7B839E9F9EA7AC9E00 ("Defense")
C3/C36B: A57BC700 ("…")
C3/C36F: 1F7987A2BEFF829AA7FF88FFA19EA5A9FFB2A8AEBF00 ("Hi! Can I help you?")
C3/C385: 1F79879EA5A9FFB2A8AEABAC9EA59FBE00 ("Help yourself!")
C3/C396: 1F7987A8B0FFA69AA7B2BF00 ("How many?")
C3/C3A2: 1F7996A19AAD9CA19AFFA0A8ADBF00 ("Watcha got?")
C3/C3B1: 1F7987A8B0FFA69AA7B2BF00 ("How many?")
C3/C3BF: 1F7981B29EBEFFFFFFFFFFFFFFFFFFFF00 ("Bye! ")
C3/C3CE: 1F7998A8AEFFA79E9E9DFFA6A8AB9EFF868FBE00 ("You need more GP!")
C3/C3E2: 1F7993A8A8FFA69AA7B2BEFFFFFFFFFFFFFF00 ("Too many! ")
C3/C3F5: 1F798EA79EC3ACFFA9A59EA7ADB2BEFF00 ("One's plenty! ")
This is where the word "GP" is called. You need to change the value of the LDY to the new offset in C3. If you write "Gold" at C3/FFF0 it will become LDY #$FFF0.
Code:C3/3238: A01738 LDY #$3817
C3/323B: 20F902 JSR $02F9 (display "GP")
Code:C3/B969: A038C3 LDY #$C338
C3/B96C: 20F902 JSR $02F9 (display "GP")
Code:C3/BBC3: A03DC3 LDY #$C33D
C3/BBC6: 20F902 JSR $02F9 ("GP")
Code:C3/B826: A0CEC3 LDY #$C3CE
C3/B829: 20F902 JSR $02F9 (display "You need more GP!")
I think this is all...
Got the espers taken care of but I'm still not getting this whole moving data thing. I added Gold at C3/FFF0 and then change the displays to LDY #$FFF0 but it either just doesn't show anything where GP should be or it doesn't show anything and my map gets all messed up when I come out of my menu...
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