Author: JWhiteLXXXIX - Replies: 10 - Views: 9112
Final Fantasy V Project Syldra
This will be my first project for awhile
the mortal kombat hack is lost, but with ffv being so easy to hack on steam i will
try to give it a complete graphical overhaul, bare in mind this may take some time.
I plan for jobs to look different among the characters instead of the same, and i will be hand drawing some monsters
and using my scanner to full effect..


So i did my first streaming of many and started and finished this during that time:
PART 1: http://www.
Author: madsiur - Replies: 21 - Views: 8711
Tutorial: Editing Compressed Graphics
Tutorial: Editing Compressed Graphics

[Video: https://www.youtube.com/watch?v=WhQXW21shd4]

Written tutorial

Peer Sprite Viewer & SNESpal: http://tinyurl.com/doku-ff6-snespal
YY_CHR (C++ version): http://tinyurl.com/doku-ff6-yychr
ROM map: http://tinyurl.com/doku-ff6-rommap
Gimp: https://www.gimp.org/
YY-CHR & SNESpal Tutorial: https://www.youtube.com/watch?v=
Author: tjsgaming - Replies: 4 - Views: 2160
Palette issues editing portraits and sprites
Hi all,
Brand new to modding FF6/3, forgive noob question.
Veteran unix admin, non-noob to general CS concepts.

So what I'm trying to do as a learning exercise is to simply swap the graphics for Leo and Cyan.

I've used FFSE Final Fantasy 3 Sprite Editor V 2.11 to do the swap of the portraits since no other editor seems to have this ability, however doing so screws up the palette for all kinds of things.
I've used FF3usME 6.8.0 to edit the walking/battle sprites without any trouble,

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