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Mystic Quest Graphical Offsets
Here are some of my findings when digging around in the rom with yy-chr.
Title: 062C4C-0638EB 4BPP
Characters, NPC's and Symbols/Menu Borders:
0212C0-0281FF / FC-NES x8 Pattern using 3BPP.
Credit goes to JCE3000GT.
Items:
Credit goes to JCE3000GT.
Town and Dungeon Tiles: 028E80-02F480 3BPP
Credit goes to JCE3000GT.
Spells and other Animations: 0341C1-037DC0 3BPP / FC-NES x16 Pattern
Credit goes to JCE3000GT.
It seems like enemies in general start at "00050818" using 3BPP SNES, although everything follows the same format as the dragon below.
Some Dragon or something: 00056800 3BPP SNES
Overworld Tiles, credit goes to JCE3000GT and I think FIREBURG:
03DFC4-03ED43 3BPP
Battle Backgrounds: 00065bc4 3BPP
Wrong palette, but conformation is here.
-------------------
Palettes
Chest Palette: 03DC06
Main Hero Palette: 03DA26
Title: 062C4C-0638EB 4BPP
Characters, NPC's and Symbols/Menu Borders:
0212C0-0281FF / FC-NES x8 Pattern using 3BPP.
Credit goes to JCE3000GT.
Items:
Credit goes to JCE3000GT.
Town and Dungeon Tiles: 028E80-02F480 3BPP
Credit goes to JCE3000GT.
Spells and other Animations: 0341C1-037DC0 3BPP / FC-NES x16 Pattern
Credit goes to JCE3000GT.
It seems like enemies in general start at "00050818" using 3BPP SNES, although everything follows the same format as the dragon below.
Some Dragon or something: 00056800 3BPP SNES
Overworld Tiles, credit goes to JCE3000GT and I think FIREBURG:
03DFC4-03ED43 3BPP
Battle Backgrounds: 00065bc4 3BPP
Wrong palette, but conformation is here.
-------------------
Palettes
Chest Palette: 03DC06
Main Hero Palette: 03DA26
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