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Spell Graphics Document
I hope that Djinn decides to translate a few of his documents, specifically Spell Animations and Music importing.
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First off, the Japanese offsets are different than that of the English offsets in Final Fantasy VI. Refer to this for the correct spell offsets.
http://mnrogar.slickproductions.org/hack...s_data.txt
Just by viewing the translation, I'm starting to grasp the concept. He talks about Fire and what the effects are. "???" is Byte 10, as FF3usME tells us.
From viewing the translation, I believe the first two bits "C1" and "00", as well as most of the other "FF's" are bits that call an animation. This much we know. I need to find out how these bits are related to an offset which pertains to the actual animation. If I can do that, I may be able to start somewhere.
The actual fire spells graphics start at somewhere around 132F00. I believe that's the exact offset in YY-CHR. 3BPP SNES.
--------
First off, the Japanese offsets are different than that of the English offsets in Final Fantasy VI. Refer to this for the correct spell offsets.
http://mnrogar.slickproductions.org/hack...s_data.txt
Just by viewing the translation, I'm starting to grasp the concept. He talks about Fire and what the effects are. "???" is Byte 10, as FF3usME tells us.
From viewing the translation, I believe the first two bits "C1" and "00", as well as most of the other "FF's" are bits that call an animation. This much we know. I need to find out how these bits are related to an offset which pertains to the actual animation. If I can do that, I may be able to start somewhere.
The actual fire spells graphics start at somewhere around 132F00. I believe that's the exact offset in YY-CHR. 3BPP SNES.
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