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Patch - Expanded Item Names
12-21-2022, 11:23 PM
Someone reported a bug that I've no idea how to fix, so I'm really hoping someone here can offer insight on how to figure it out, or would be willing to do it themselves because I'm flat stumped.
Here's the situation - they were using the CV Bugfix Compilation along with Restored Ability Names and my patch. At the end of battle when the item drop should display, the window is blank and then the game crashes. I had previously recommended that if someone was using CVBC and RAN, to use my RAN compatibility patch, but using either my RAN or CVBC compatibility versions, the game still glitches - the RAN-version makes it glitch the battle drops, the CVBC-version makes it glitch the field item menu and in-battle attack commands. Since the RAN-version is easier to problem solve, that's the one I'd prefer to fix.
Why I can't fix it - EIN includes compatibility patches for CVBC and RAN, and testing them both, battle drops and the field menu work fine. Testing CVBC and RAN together without EIN, battle drops work fine, ofc. Nothing in the code bank around the item dropped coding (C2/5F6B) is changed in RAN or EIN. CVBC changes that area, but again, I have a CVBC compatibility version for EIN, and item drops work fine with it; it's when all three are combined together, CVBC, RAN, and EIN, that things break and I go OMG WTF T_T.
So yeah, that's my situation. Three patches that get along with each other if paired, but use all three together and they explode. Something is breaking and I have no idea what, where, or how.
Here's the situation - they were using the CV Bugfix Compilation along with Restored Ability Names and my patch. At the end of battle when the item drop should display, the window is blank and then the game crashes. I had previously recommended that if someone was using CVBC and RAN, to use my RAN compatibility patch, but using either my RAN or CVBC compatibility versions, the game still glitches - the RAN-version makes it glitch the battle drops, the CVBC-version makes it glitch the field item menu and in-battle attack commands. Since the RAN-version is easier to problem solve, that's the one I'd prefer to fix.
Why I can't fix it - EIN includes compatibility patches for CVBC and RAN, and testing them both, battle drops and the field menu work fine. Testing CVBC and RAN together without EIN, battle drops work fine, ofc. Nothing in the code bank around the item dropped coding (C2/5F6B) is changed in RAN or EIN. CVBC changes that area, but again, I have a CVBC compatibility version for EIN, and item drops work fine with it; it's when all three are combined together, CVBC, RAN, and EIN, that things break and I go OMG WTF T_T.
So yeah, that's my situation. Three patches that get along with each other if paired, but use all three together and they explode. Something is breaking and I have no idea what, where, or how.
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Users browsing this thread: 1 Guest(s)