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Patch - Expanded Item Names
08-31-2022, 02:16 PM
Re:garbled L-Hand item
Oops! I missed a spot. You'll need to edit this, too:
Re:F2/E6D5
Make sure you are using an even number (item length * 2), otherwise it will crash.
I think you want...
Re:design
I am guessing you want the item name on the left side in part to match the cursor position with the item & parallel with the rest of the item list. Have you considered moving just the cursor to the right and leaving the hand labels on the left side? No real preference here but wanted to mention the idea. (Also compare the status quo with the field Equip menu.) FYI cursor X positions are now given by C1/8E2C and C1/8F68.
Re:full disassembly
I will look into cleaning up what I have & publishing since you want to mod it further.
Maybe with a standalone patch.
Oops! I missed a spot. You'll need to edit this, too:
Code:
ROSE 1.11 (14-length items):
F2/E68D: A2 00 0E LDX #$0E00 ; item length * 0x100, extra slot after "Empty", must be blank
F2/E690: 80 0A BRA $E69C
F2/E692: A9 0E LDA #$0E ; Item name length (modified)
Re:F2/E6D5
Make sure you are using an even number (item length * 2), otherwise it will crash.
I think you want...
Code:
F2/E6D5: C0 20 00 CPY #$0020
Re:design
I am guessing you want the item name on the left side in part to match the cursor position with the item & parallel with the rest of the item list. Have you considered moving just the cursor to the right and leaving the hand labels on the left side? No real preference here but wanted to mention the idea. (Also compare the status quo with the field Equip menu.) FYI cursor X positions are now given by C1/8E2C and C1/8F68.
Re:full disassembly
I will look into cleaning up what I have & publishing since you want to mod it further.
Maybe with a standalone patch.
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