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T-edition sprites/portraits patch

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That's a known bug. The last 4 colors indexes into the palette aren't usable for battle and menu sprites. Egger's patch remove this limitation but it's kinda intrusive (expand the rom). So, considering how battle poses never show the Phoenix i found a compromise, keeping the red just for the "town" sprite. Unluckily a pair of cutscenes uses a battle "environment" (the espers riding Vector for example) and Locke shows his back with glitched colors.
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T-edition sprites/portraits patch - by Gens - 04-21-2022, 04:10 PM
RE: T-edition sprites patch - by Kusanagi_999 - 04-29-2022, 01:22 AM
RE: T-edition sprites patch - by Gi Nattak - 04-29-2022, 03:29 PM
RE: T-edition sprites patch - by Gens - 04-30-2022, 06:26 AM
RE: T-edition sprites patch - by Red Helix - 12-23-2023, 11:03 AM
RE: T-edition sprites patch - by Seifer - 06-25-2022, 09:13 AM
RE: T-edition sprites patch - by FF6Craig - 04-28-2023, 09:24 PM
RE: T-edition sprites patch - by madsiur - 04-29-2023, 04:04 PM
RE: T-edition sprites patch - by Gens - 04-29-2023, 04:25 PM
RE: T-edition sprites patch - by Gens - 05-03-2023, 04:14 AM
RE: T-edition sprites patch - by dummyaccount - 05-02-2023, 05:55 PM
RE: T-edition sprites patch - by dummyaccount - 05-03-2023, 05:06 AM
RE: T-edition sprites patch - by Gens - 05-03-2023, 05:18 AM
RE: T-edition sprites/portraits patch - by Gens - 05-07-2023, 04:29 PM
RE: T-edition sprites/portraits patch - by Gens - 05-08-2023, 05:19 AM
RE: T-edition sprites/portraits patch - by Gens - 05-08-2023, 06:37 PM

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