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New FF6 hack in discussion...thanks for any feedback.

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(03-24-2022, 11:53 AM)Joshua H. Wrote: The gist of my wishlist build goes something like:  Divergent Paths (DP) to clean up the plot points.  Ted Woolsey Uncensored (TWU) to bring it in line with conventional norms.  Brave New World (BNW) in order to rebalance the level/combat system in general.  Finally, adding a New Game Plus option after all 8 of the dragons have been defeated (with a new Clyde sprite added if all his dreams have been viewed (congruent with DP’s alternate ending)), and possibly an “optional” Fanatix Tower (placing the GBA Kaiser Dragon at it’s top floor).

The last tid-bit would be to bring in the overkill.ips patch and assign it to the Atma and Ragnarok swords respectively, along with the Ultima spell.  In that way, only those three “items” would be able to inflict overkill.

That sounds like an ambitious project. I definitely welcome those changes, as I know the main request for Divergent Paths is to combine it with BNW and TWUE.

Note that combining with BNW is not going to be possible in an editor; you're going to have to get down into the hex code itself. I'd consider combining with TWUE to be entry level romhacking, and combining with BNW to be expert level. TWUE I could probably do in 1-2 days of concerted effort. BNW would take a year. Both Divergent Paths and BNW make changes to some core elements of the battle system, and each of those changes would need to be sorted out individually. For example, BNW restricts esper usage, making it so not every character has magic. DP utilizes B-Run's MMMMMagic patch, which shifts spell learning from being stored on the character profile to being stored on the Esper, allowing enough space in SRAM for 2 more magic lists. Those 2 changes are fundamentally incompatible, and you'd need to code a reconciliation by hand.

Divergent Path also consumes the Kaiser Dragon sprite and battle AI to create its 4 new bosses. 3 monsters were merged with similar monsters in order to make room, so there are 0 unused enemy slots, and there is only enough room in the enemy AI for a single monster to have a single fight command. You'd need to figure out a way to expand/relocate the monster code, or use T-Edition's solution of loading a different rom for NG+ content.

Not trying to dissuade you from trying, but I want you to have a realistic picture of what this is going to take. DP + TWUE? No problem. DP + BNW? Awesome, but it won't come easy.

Lastly, I want to respond to this.
Quote:I can take my FF either way, censored or uncensored, but I think it’s important to allow for the art to speak for itself most times...
I totally understand that opinion. But you get very different perspectives on this from fans and from developers. Development is a messy process, and almost everything that reaches you was a result of either a compromise or an oversight. I mean, if you look at prototype screenshots of FF6, Terra had blonde hair late enough into development that it made it into magazine previews. 

I am a professional board game developer, and the last game I worked on, I think only about 60% of the original design made it through to the final product. The other 40% was my design and development that the credited designer signed off on. Then, when we were preparing the files for print, our graphic designer forgot to make one of the layers visible while exporting an image, and it created a typo that changed gameplay. None of us knew about it until we opened our final copies. That certainly wasn't the intent, but it's now canon. The idea of creative purism is something that really only makes sense when the only version of a game you saw was the final one.


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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RE: New FF6 hack in discussion...thanks for any feedback. - by PowerPanda - 03-25-2022, 06:47 PM

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