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New FF6 hack in discussion...thanks for any feedback.
(03-12-2022, 10:26 PM)Joshua H. Wrote: With these patches, I’m assuming the conflict originates from the same lines per register (C2/C3/C4/C5) being used by more then one of the patches.
Yeah mainly there are three possibilities, for events and assembly code:
1) Two different hacks use the same free space for the extra/custom code, in this case you "point" on of the two to use another free space sport in the ROM.
2) Two different hacks modify the same thing/aspect/event/code (e.g. two runic different hacks or two different intro scene event hacks). This is more complicated to fix as it require more re-coding to merge both hacks features.
3) A bit similar to reason 2, some different hacks just don't play nicely with each others (e.g. same free memory bit used for two events, same free RAM/SRAM use for two asm patch). The fix for these two example is to use different RAM values for each hack if possible.
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