Users browsing this thread: 1 Guest(s)
New FF6 hack in discussion...thanks for any feedback.

#14
Posts: 3,970
Threads: 279
Thanks Received: 236
Thanks Given: 58
Joined: Oct 2011
Reputation: 65
Status
Tissue-aware
(03-12-2022, 10:26 PM)Joshua H. Wrote: With these patches, I’m assuming the conflict originates from the same lines per register (C2/C3/C4/C5) being used by more then one of the patches.

Yeah mainly there are three possibilities, for events and assembly code:

1) Two different hacks use the same free space for the extra/custom code, in this case you "point" on of the two to use another free space sport in the ROM.
2) Two different hacks modify the same thing/aspect/event/code (e.g. two runic different hacks or two different intro scene event hacks). This is more complicated to fix as it require more re-coding to merge both hacks features.
3) A bit similar to reason 2, some different hacks just don't play nicely with each others (e.g. same free memory bit used for two events, same free RAM/SRAM use for two asm patch). The fix for these two example is to use different RAM values for each hack if possible.
  Find
Quote  
[-] The following 1 user says Thank You to madsiur for this post:
  • Joshua H. (03-18-2022)



Messages In This Thread
RE: New FF6 hack in discussion...thanks for any feedback. - by madsiur - 03-13-2022, 03:58 AM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite