Users browsing this thread: 1 Guest(s)
New FF6 hack in discussion...thanks for any feedback.

#12
Posts: 3,970
Threads: 279
Thanks Received: 236
Thanks Given: 58
Joined: Oct 2011
Reputation: 65
Status
Tissue-aware
(03-11-2022, 03:07 PM)Joshua H. Wrote: Okay, one last question, since I have both the ability rename and graphic unsensored .ips files patched into the Divergent Paths build, what tool should I use next to address the many glitches taking place.  Should I play through the game with an emulator on Dubug mode?  Or should I use something like HxD or maybe Notebook ++???

Well there is no tool that will magically stop at the right place in the code where you have a bug/conflict, and bugs can be cause by various things (event code conflict/asm code conflict/free space conflict, etc.). What you could do is list the bugs and then from there, knowing well the changes to all the hacks used to make your thing, solve one bug by one knowing what to change if you know the source of the conflict.
  Find
Quote  



Messages In This Thread
RE: New FF6 hack in discussion...thanks for any feedback. - by madsiur - 03-12-2022, 02:57 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite