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New FF6 hack in discussion...thanks for any feedback.

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(02-11-2022, 11:14 AM)SilentEnigma Wrote: Hi Joshua,

@"Rodimus Primal" to my knowledge has not taken up anything related to Divergent Paths.

I believe he used Restored Ability Names by @Angelo26 as a base, but also manually edited the names to get closer to GBA & added in custom digraphs for a number of enemies, etc. If you want to use Restored Ability Names or something like it, I recommend the "basic" variant of my update/usurpation which includes a few fixes and improvements, and then tweak from there.

Rodimus probably applied all of the graphics changes separately, but the usual one-stop shop is @vivify93's "Total Graphics Uncensorship"... see https://www.romhacking.net/hacks/3813/

I am currently working on the update for TWUE, so I haven't looked under the hood of Divergent Paths yet. I have thought about doing so to merge both projects, but real life stuff makes it difficult to find spare time.

TWUE does use Angelo's patch, as @SilentEnigma stated, that I tweaked. The Total Graphics Uncensorship patch pretty much does what I did manually.


Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
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RE: New FF6 hack in discussion...thanks for any feedback. - by Rodimus Primal - 02-11-2022, 07:56 PM

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