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Random Encounters Menu Option
So, I tested this a bit and it seems to work now with TWUE. What need to be changed in the main assembly file of any of the two hacks is this:
As suspected, there was a conflict in the original free space at $C3F091. $C3F530 has a large block of unused bytes. I tested with the following two patches applied:
I tested most of the menu and was able to play the intro and disable encounters in Narshe Mines with the 0%/50%/100%/150% hack. I included the two patches in attachment. Note that there is a possibility of conflict in the code with the config 1 music player menu option, I did not look into this.
Code:
!FreeSpaceC3 = $C3F530
As suspected, there was a conflict in the original free space at $C3F091. $C3F530 has a large block of unused bytes. I tested with the following two patches applied:
Code:
Final Fantasy VI (TWUE 3.06) + Bug Fixes & Add-Ons.ips
TWUE - Music Player Main Menu A.ips
I tested most of the menu and was able to play the intro and disable encounters in Narshe Mines with the 0%/50%/100%/150% hack. I included the two patches in attachment. Note that there is a possibility of conflict in the code with the config 1 music player menu option, I did not look into this.
encounters-twue-nh.zip (923 bytes, 14 downloads)
The following 2 users say Thank You to madsiur for this post:
• qaplus (10-08-2023), Rodimus Primal (02-26-2022)
• qaplus (10-08-2023), Rodimus Primal (02-26-2022)
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