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Random Encounters Menu Option
01-23-2022, 09:28 PM
(01-23-2022, 05:28 PM)madsiur Wrote:(01-23-2022, 04:22 PM)PowerPanda Wrote: Could you use that avilable code to have 4 different values?
0%
50%
100%
150%
Do you mean have 4 options in the menu or having the relics (and combination of them) do that effect? Either way is possible but the former is a bit more menu work. Since I'm using a SRAM byte I can have 2 flags instead of 1 and have 4 combinations possible (0 to 3). I could do this as a 2nd patch for the hack.
So the tables would look like this? (The $C0 disassembly point out the first two words of each table might be inverted? was that ever confirmed as a bug?)
Code:// 150%
90 00
20 01
40 02
00 00
// 100%
60 00
C0 00
80 01
00 00
// 50%
30 00
60 00
C0 00
00 00
// 0%
00 00
00 00
00 00
00 00
Yes, I mean having 4 different menu options. I don't know if the wording is inverted or not, but it doesn't matter as long as you're just doing calculations. Whatever the wording says in FF3usME, the numbers will at least be correct.
Note also that there is another set of tables. One set covers dungeons, and the other the world map. Make sure to edit both.
And yeah, if this hack is coded, I will add it to Divergent Paths. In the space provided, I'll be able to add in a relic that I cut, and then one that prevents the Frozen status, since you helpfully just released that patch too.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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