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Final Requests for Help
04-11-2021, 06:15 PM
Yes, what you posted is the data referenced by the value #$018C or whatever. That determines which esper graphics and palette get loaded, but there is another step to generate the correct animation frames (i.e. how the graphics tiles get arranged on-screen). I believe you already know about the 14-byte animation data at D0/7FB2, but you also need to update the 6-byte attack graphics data at D4/D000. The format is on the wiki: https://www.ff6hacking.com/wiki/doku.php...phics_data. The index is the same as it is for the animation scripts, so the index for Tritoch is $01F2 for the sprite layer and for Raiden it's $0120. If you replace that block the graphics should no longer be corrupted.
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