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FFVI Worlds Collide

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I want to thank everyone for trying out this mod and their feedback! Today has literally been overwhelming. I was not expecting so much interest and I am very happy people are enjoying themselves.

(01-12-2020, 02:44 AM)NPCnextdoor Wrote: Thank you for your swift reply.

Here are some other bugs, sorry!
  • In Mobliz, in the injured soldier house, the event that shows Duane being worried and the dog going in the basement is active, even though it shouldn't.
  • Also, it doesn't seem that you can open the hidden chest normally containing the Relic Ring between the three doors in Owzer's house. And the 3x NightShade battle seems to have been removed.
  • In Cyan's dream, the moving chest that needs the Lump of Metal to stop is unresponsive. The chest behind it is therefore unreachable.
  • Albrook's Pub in the WOR is still full of Imperial soldiers and waitresses.
  • Umaro appeared under a rock after Kefka's defeat.

And as for the shops, I agree that randomized should be well... randomized. I will be waiting for your second option, then. Wink

I just finished my first seed. I like it! Well done, sir! Smile

Thanks a lot NPCnextdoor! Don't be sorry at all I really appreciate the feedback, that is great info. I will look into all of that tomorrow. I fixed the Strago npc error you mentioned with 0.1.2. Great job finishing your first seed, I hope you had fun.

(01-12-2020, 03:59 AM)LockeZ Wrote: The random prices are extremely silly.
That is an option you can change. However, as I mentioned in a previous post I will likely change the default setting to "Shuffle" instead of "Random" for the "Normal" preset tomorrow since a lot of people have been giving the same feedback as you. However, I have also seen some people laughing and having fun with it which is what the overall goal really is.

(01-12-2020, 03:59 AM)LockeZ Wrote: Selling items for random prices is actually much sillier than buying them for random prices.
There is only one variable for buy/sell prices so whatever the buy prices are randomized to the sell prices will be half that. Changing that would likely be a lot of work. If people show a lot of interest in this I can look into it more.

(01-12-2020, 03:59 AM)LockeZ Wrote: My suggestion for the random prices would be for items to each be worth anywhere from half to double their original price
I also mentioned this idea in my previous post, I will try to find time to look into implementing it. This will still have the issue of items that normally sell for 1 gp being very cheap.

(01-12-2020, 03:59 AM)LockeZ Wrote: Or possibly for prices to be shuffled among items that were sold in the same shop in the base game
That is an idea I had not thought of before. This might be a good option to investigate. Thank you for the idea.

(01-12-2020, 03:59 AM)LockeZ Wrote: Meanwhile the non-random prices result in elixirs, merit awards, gauntlets, and many other items being sold in shops for 2 GP.
Those are the original prices. Items not normally sold in stores are 2 gp and random inventory picks from every possible item.

(01-12-2020, 03:59 AM)LockeZ Wrote: Either items that cost 2 GP need to be excluded from shops, or they need their prices manually adjusted.
Blacklisting items that do not normally sell in shops is essentially what the "Shuffle" option does. A random option to only select from what is already sold could also be implemented.

(01-12-2020, 03:59 AM)LockeZ Wrote: every level you gain makes you weaker
I will have to see more data on this. I believe players may find that levels are more of an inverted bell curve rather than logarithmic.

(01-12-2020, 03:59 AM)LockeZ Wrote: So the optimal play by far is to gain a few magic points on the veldt and then end the game at level 5.
Maybe an option to not earn magic points on the Veldt would solve the issue.

(01-12-2020, 03:59 AM)LockeZ Wrote: A more interesting mechanic might be for enemies and bosses to scale based on how many bosses the player has defeated, instead of based on the player's level.  This would let the player do the game in any order, which I think is probably the goal, but leveling up would actually make the player stronger instead of weaker.
That is an interesting idea I had not considered. It might be possible by using an event word to keep a counter of bosses defeated. I was hoping to possibly eventually implement an option like free enterprise where bosses are shuffled.


Overall, I hope the randomizer can be as easy or hard as people want to make it. It is very difficult to balance such vastly different stages of the game and different player goals such as competition and solo play. I appreciate all the feedback I have been receiving and am working on prioritizing and fixing the issues people have discovered.


I would also like to address a couple other issues/questions I have heard from various places:
There is currently an issue with vargas/ultros in esper mountain where sabin/relm will be in the party for the battle but not actually be recruited if you have 3 or fewer party members which makes these battles trivial. This was an oversight on my end. I originally discovered an issue with sabin and relm not appearing in these battles when they were in your party. The character AI data has a bit to hide them (as well as x/y positions) which were applied regardless of whether they are recruited. Clearing this hide bit to restore the characters in the party will probably need to be reverted. I am still unsure of how to best fix this issue because there are no conditionals available in the ai data and may have to investigate the battle assembly for a permanent solution. In the meantime, a better alternative to the current situation may be to restore the original hide bits and have the characters appear halfway through the battle whether recruited or not. For now, enjoy the easy victories.

Additionally, the auction house does not necessarily have two espers. There are two slots for rewards which can each either be an esper or a "good" item. When "good" items are the reward it can be a challenge to distinguish them from the other randomized items. I hesitate to always make the rewards 2 espers since the time to acquire them might be too skewed compared to other events and might end up a necessity in competitions. For now, when you have the "Randomize Items" option selected I recommend using the WOR auction house which does not have the repeating Cherub Down item and you can more clearly figure out what the rewards are without resorting to the log. In the future, one idea presented that I like was to have an option to always make the espers/"good" items the first two things auctioned so the player can clearly know what the rewards are.

It is very late so I will have to continue addressing these issues tomorrow.
Thank you.
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[-] The following 2 users say Thank You to AtmaTek for this post:
  • beep (01-13-2020), juef (01-13-2020)



Messages In This Thread
FFVI Worlds Collide - by AtmaTek - 01-11-2020, 01:07 AM
RE: FFVI Worlds Collide - by Gi Nattak - 01-11-2020, 12:55 PM
RE: FFVI Worlds Collide - by madsiur - 01-11-2020, 03:02 PM
RE: FFVI Worlds Collide - by Warrax - 01-11-2020, 05:18 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 08:21 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 09:31 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 10:28 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 11:29 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 02:44 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 04:10 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 07:15 AM
RE: FFVI Worlds Collide - by C-Dude - 01-12-2020, 12:39 PM
RE: FFVI Worlds Collide - by Imperatus - 01-11-2020, 10:59 PM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 03:59 AM
RE: FFVI Worlds Collide - by beep - 01-12-2020, 06:15 AM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 08:12 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 10:23 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 01:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 01:39 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 03:33 PM
RE: FFVI Worlds Collide - by TheSabin - 01-12-2020, 04:56 PM
RE: FFVI Worlds Collide - by Issander - 01-12-2020, 05:26 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 10:27 PM
RE: FFVI Worlds Collide - by TheSabin - 01-13-2020, 05:30 PM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 11:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 11:26 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 11:35 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 08:57 AM
RE: FFVI Worlds Collide - by madsiur - 01-13-2020, 10:41 AM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 11:33 AM
RE: FFVI Worlds Collide - by cgdave - 01-13-2020, 01:22 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 06:56 PM
RE: FFVI Worlds Collide - by juef - 01-13-2020, 01:43 PM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 10:43 PM
RE: FFVI Worlds Collide - by Megakidi - 01-13-2020, 11:01 PM
RE: FFVI Worlds Collide - by drcossack - 01-14-2020, 03:29 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-14-2020, 07:31 AM
RE: FFVI Worlds Collide - by Cecil188 - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by C-Dude - 01-15-2020, 02:05 AM
RE: FFVI Worlds Collide - by BenshowSly - 01-14-2020, 09:14 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:32 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:42 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:49 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:55 AM
RE: FFVI Worlds Collide - by madsiur - 01-14-2020, 02:36 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-15-2020, 01:55 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-17-2020, 07:32 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-17-2020, 07:37 PM
RE: FFVI Worlds Collide - by Endarire - 01-19-2020, 11:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-20-2020, 05:10 AM
RE: FFVI Worlds Collide - by Fenrir - 01-21-2020, 08:11 PM
RE: FFVI Worlds Collide - by C-Dude - 01-21-2020, 09:36 PM
RE: FFVI Worlds Collide - by Endarire - 01-20-2020, 06:14 AM
RE: FFVI Worlds Collide - by Endarire - 01-22-2020, 05:49 PM
RE: FFVI Worlds Collide - by C-Dude - 01-23-2020, 08:47 PM
RE: FFVI Worlds Collide - by Endarire - 01-23-2020, 09:31 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-23-2020, 09:33 PM
RE: FFVI Worlds Collide - by Jackimus - 01-26-2020, 10:41 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-27-2020, 05:52 AM
RE: FFVI Worlds Collide - by Fenrir - 01-27-2020, 09:50 PM
RE: FFVI Worlds Collide - by Endarire - 01-31-2020, 06:20 PM
RE: FFVI Worlds Collide - by Mogram - 02-01-2020, 05:10 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-02-2020, 05:58 PM
RE: FFVI Worlds Collide - by Endarire - 02-02-2020, 04:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-04-2020, 06:09 AM
RE: FFVI Worlds Collide - by Fenrir - 02-06-2020, 09:08 PM
RE: FFVI Worlds Collide - by C-Dude - 02-06-2020, 10:01 PM
RE: FFVI Worlds Collide - by Fenrir - 02-08-2020, 10:03 AM
RE: FFVI Worlds Collide - by C-Dude - 02-08-2020, 10:10 PM
RE: FFVI Worlds Collide - by Fenrir - 02-10-2020, 05:44 PM
RE: FFVI Worlds Collide - by Megakidi - 02-08-2020, 08:39 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-29-2020, 07:31 AM
RE: FFVI Worlds Collide - by C-Dude - 02-29-2020, 09:05 PM
RE: FFVI Worlds Collide - by Zaliban - 02-05-2020, 02:30 PM
RE: FFVI Worlds Collide - by Mogram - 02-11-2020, 02:43 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-11-2020, 11:25 AM
RE: FFVI Worlds Collide - by Fenrir - 02-21-2020, 07:00 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 02-22-2020, 07:17 AM
RE: FFVI Worlds Collide - by ArcadianKnight - 02-29-2020, 08:08 PM
RE: FFVI Worlds Collide - by Cecil188 - 02-29-2020, 09:41 PM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:01 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 01:24 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:44 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 02:12 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 04:09 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 04:41 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 05:32 PM

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