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Dissidia Sedecim - A recreation of FF6's combat engine

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Noctis doesn't equip any armor, he instead brings four different weapons into the battle. That means he's stuck with his base defense values, which makes him very frail in FFVI's combat algorithms. So he is easily revived by healing spells but easily killed. When he "dies" (instead of KO he enters Danger status) his max HP starts draining out, so the more times he dies the easier to kill he becomes. Next time he's revived, his max HP will be lower than before. If his max HP reaches zero, and it can easily reach zero if an enemy attacks him while he's in Danger status, he can't be revived anymore. His current and max HP will be zero.

I figure if I add field and whatnot, then he'd be brought back from zero max HP by an inn or tent. Otherwise he's dead weight.
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RE: Dissidia Sedecim - A recreation of FF6's combat engine - by Lefe - 03-29-2019, 02:12 PM

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