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[Bug?] Remove Death Status and "Target Dead Party Member" Intertwined
01-04-2019, 01:35 AM
So I was playing around with spell options in FF3usme and I encountered what I believe to be a bug with removing "Death" status.
If you set a spell to heal, don't force it to retarget if dead, and set the spell to remove death status...
>When cast on a living target, it behaves as expected, restoring the health amount.
>When cast on a dead target, the caster steps forward, no animation plays, and nothing happens.
Normally I'd assume such a scenario is intended behavior, because there aren't any spells in Final Fantasy games that both heal and revive. However, the lack of animation is what leads me to believe this is a bug... shouldn't this sort of thing result in a 'miss'? Or a display of 0 healing?
I bring it up because I've been playing with the Magitek list and I was going to make Healing Force both heal and remove death, as if any of your party dies in the intro there's absolutely no way to resurrect them. Has anyone else run into this when doing magic edits?
If you set a spell to heal, don't force it to retarget if dead, and set the spell to remove death status...
>When cast on a living target, it behaves as expected, restoring the health amount.
>When cast on a dead target, the caster steps forward, no animation plays, and nothing happens.
Normally I'd assume such a scenario is intended behavior, because there aren't any spells in Final Fantasy games that both heal and revive. However, the lack of animation is what leads me to believe this is a bug... shouldn't this sort of thing result in a 'miss'? Or a display of 0 healing?
I bring it up because I've been playing with the Magitek list and I was going to make Healing Force both heal and remove death, as if any of your party dies in the intro there's absolutely no way to resurrect them. Has anyone else run into this when doing magic edits?
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