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IOS Portraits for SNES (Finished)

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The battle sprite problem when people share properties is universal between SNES/PS/GBA. I don't know about IOS and Steam, but I'd assume it exists there too. And it's too bad because it could have allowed you to let a guest share equip lists with a main character.

So real quick, I moved Banon and Leo back over Gogo and Umaro. Gogo and Umaro are guests. It's the actual characters, not copies, so Gogo can still use magic and access his mimic menu and Umaro's still berserk. So I need to find the addresses to lock Gogo's Equipment and Relics and lock Umaro's Relics, since every time you readd a guest it completely overwrites their data. I don't know if it will be possible to unlock Banon and Leo's equips without affecting 0C and 0D, but that's fine because they have the best store bought equips in the proper tiers since you get them so late. But this allows Banon and Leo to be on the party select and Cyans Dream and Gogo and Umaro are interchangable with Wedge, Biggs, and the 2 Ghosts for your Guests you add by speaking to them. So I need to lock the equips/relics for 0C and 0D. In the meantime I'll be trying to figure it out unless I'm beat to it.
*EDIT: Nevermind on this. I already fixed it. Gogo and Umaro's equips are now locked. But the second probably impossible part still stands. Getting character's 0E/0F's equipment/relics enabled without reactivating 0C/0D. It looks like the address says all characters up to this offset can access the menu in question, that's why I'm assuming it's impossible without affecting 0C/0D.

On an unrelated note, without the Woolsey Uncencored Edition translation/bugfix patch, the characters all display normal on the save screen and party select, but as soon as I install it Biggs/Wedge both use the soldier palette, both Ghosts take their palette from Strago/Relm and Banon/Leo take their palette from imp for the save screen/party select. It's minor, but what could be causing this?. I know for fact it's that translation patch at this point. They display fine if it's the proper point in the game, but when you get to the World of Ruin it's like their save screen palette assignment for the properties of guests gets redirected. I can see why it would work fine earlier on, since Strago/Relm are assigned Palette 0. And that would mean until you're at a certain point it has the imp using palette 3 for Banon and the imp would be switched to Palette 0 afterwards for Leo. I also noticed Kefka always uses Terra's palette for the save/party screen. Why the author did it this way instead of letting the guests use the save screen palettes of their actual sprite, who knows. Also noticed if the translation patch is installed, Umaro's Blizzard Storm is called Holy Sword. Little errors I'd like to manually fix if possible.
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IOS Portraits for SNES (Finished) - by NeroTek - 06-29-2018, 01:32 AM
RE: IOS Portraits for SNES (Finished) - by NeroTek - 07-21-2018, 05:01 PM

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