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Banon Palette on SAve Screen
07-09-2018, 11:43 PM
Okay, did a little research on this, and wanted to finally post a solution to the save screen palette issue.
In FF3usME, sprites 14-21 (hex 0E-15) do not HAVE shop palettes. Thus, they should only have one set of Top Frame/Bottom Frame palettes, instead of 2. That means that the following fields correspond to the sprite palettes
14 - Soldier: "Top, Frame 1/Bottom, Frame 1" of the Soldier's Sprite
15 - Imp: "Top, Frame 2/Bottom, Frame 2" of the Soldier's Sprite
16 - Leo: "Top, Frame 1/Bottom, Frame 1" of the Imp's Sprite
17 - Banon: "Top, Frame 2/Bottom, Frame 2" of the Imp's Sprite
18 - Esper Terra: "Top, Frame 1/Bottom, Frame 1" of Leo's Sprite
19 - Merchant: "Top, Frame 2/Bottom, Frame 2" of Leo's Sprite
20 - Ghost: "Top, Frame 1/Bottom, Frame 1" of Banon's Sprite
21 - Kefka: "Top, Frame 2/Bottom, Frame 2" of Banon Sprite
ADDITIONALLY, these palettes are NOT SET CORRECTLY in the base rom. Here is what needs to be changed:
14 - Soldier: 1
15 - Imp: 0
16 - Leo: 0
17 - Banon: 3
18 - Esper Terra: 2 - INCORRECT. Should be set to 5 for the best approximation
19 - Merchant: 1
20 - Ghost: 0
21 - Kefka: 2 - INCORRECT. Should be set to 3
HOWEVER, note that if you select the box "use the same indexes as the battle one", the incorrect pointers in FF3usME will change your list to the following. (Hint: that flag should never be used if you are planning on adding characters beyond Umaro.)
14 - Soldier: 1
15 - Imp: 1 - INCORRECT
16 - Leo: 0
17 - Banon: 0 - INCORRECT
18 - Esper Terra: 0 - INCORRECT
19 - Merchant: 0 - INCORRECT
20 - Ghost: 3 - INCORRECT
21 - Kefka: 3
In FF3usME, sprites 14-21 (hex 0E-15) do not HAVE shop palettes. Thus, they should only have one set of Top Frame/Bottom Frame palettes, instead of 2. That means that the following fields correspond to the sprite palettes
14 - Soldier: "Top, Frame 1/Bottom, Frame 1" of the Soldier's Sprite
15 - Imp: "Top, Frame 2/Bottom, Frame 2" of the Soldier's Sprite
16 - Leo: "Top, Frame 1/Bottom, Frame 1" of the Imp's Sprite
17 - Banon: "Top, Frame 2/Bottom, Frame 2" of the Imp's Sprite
18 - Esper Terra: "Top, Frame 1/Bottom, Frame 1" of Leo's Sprite
19 - Merchant: "Top, Frame 2/Bottom, Frame 2" of Leo's Sprite
20 - Ghost: "Top, Frame 1/Bottom, Frame 1" of Banon's Sprite
21 - Kefka: "Top, Frame 2/Bottom, Frame 2" of Banon Sprite
ADDITIONALLY, these palettes are NOT SET CORRECTLY in the base rom. Here is what needs to be changed:
14 - Soldier: 1
15 - Imp: 0
16 - Leo: 0
17 - Banon: 3
18 - Esper Terra: 2 - INCORRECT. Should be set to 5 for the best approximation
19 - Merchant: 1
20 - Ghost: 0
21 - Kefka: 2 - INCORRECT. Should be set to 3
HOWEVER, note that if you select the box "use the same indexes as the battle one", the incorrect pointers in FF3usME will change your list to the following. (Hint: that flag should never be used if you are planning on adding characters beyond Umaro.)
14 - Soldier: 1
15 - Imp: 1 - INCORRECT
16 - Leo: 0
17 - Banon: 0 - INCORRECT
18 - Esper Terra: 0 - INCORRECT
19 - Merchant: 0 - INCORRECT
20 - Ghost: 3 - INCORRECT
21 - Kefka: 3
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
The following 3 users say Thank You to PowerPanda for this post:
• JWhiteLXXXIX (07-10-2018), Robo Jesus (05-20-2019), SSJ Rick (07-16-2018)
• JWhiteLXXXIX (07-10-2018), Robo Jesus (05-20-2019), SSJ Rick (07-16-2018)
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