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Final fantasy II (Nes): Alternate Realm
04-07-2019, 03:46 PM
Far too long it has been since last I made a update. But version 1.3 is finally here! Some changes include...
-A good pile of dialogue edits and typo corrections
-Replaced Jacob (Scott's former replacement) with Helen
-Replaced Hector (Borghen's former replacement) with new replacement Sigurd. Reduced hp from 5000 to 3000 (normal), reduced overall stats (normal), slightly adjusted AI (normal), slightly adjusted AI (Zombie)
-Greatly reduced difficulty of Gotus, reduced attack strength, defense, and speed
-Slightly reduced difficulty of Image (Imperial Shadow)
-The enemy versions of Fire, Ice, Bolt, and Bio no longer ignore defense and elemental resistance
-Split spell no longer exceeds 9999 damage when single target (single target level reduced from 16 to 9)
-Coeurl's in pandemonium no longer use AoE blaster 16, instead using blaster 10 single target
-New icons for equipment made with unused text spaces, including a unique icon for each of the final armor pieces except the shield
-Elyna (formerly read as Elia in game) now has her name's correct spelling display in dialogue.
-Lauren now displays on field in same dark blue colors as she and others do in battle (finally!)
-New field sprites for Elyna, Dread Knight Xavier and Sigurd
-Minor changes to Lauren's battle sprite
-Elyna's battle sprite has been improved significantly
-Fire Tree's no longer drop ribbons
Well, that's all I can remember changing, hope they make gameplay a little more reasonable and interesting!
-A good pile of dialogue edits and typo corrections
-Replaced Jacob (Scott's former replacement) with Helen
-Replaced Hector (Borghen's former replacement) with new replacement Sigurd. Reduced hp from 5000 to 3000 (normal), reduced overall stats (normal), slightly adjusted AI (normal), slightly adjusted AI (Zombie)
-Greatly reduced difficulty of Gotus, reduced attack strength, defense, and speed
-Slightly reduced difficulty of Image (Imperial Shadow)
-The enemy versions of Fire, Ice, Bolt, and Bio no longer ignore defense and elemental resistance
-Split spell no longer exceeds 9999 damage when single target (single target level reduced from 16 to 9)
-Coeurl's in pandemonium no longer use AoE blaster 16, instead using blaster 10 single target
-New icons for equipment made with unused text spaces, including a unique icon for each of the final armor pieces except the shield
-Elyna (formerly read as Elia in game) now has her name's correct spelling display in dialogue.
-Lauren now displays on field in same dark blue colors as she and others do in battle (finally!)
-New field sprites for Elyna, Dread Knight Xavier and Sigurd
-Minor changes to Lauren's battle sprite
-Elyna's battle sprite has been improved significantly
-Fire Tree's no longer drop ribbons
Well, that's all I can remember changing, hope they make gameplay a little more reasonable and interesting!
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