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Blue MP Digits patch?
(09-11-2018, 10:47 PM)madsiur Wrote: these differences
Unfortunately this document looks incomplete. There's about 60kb worth of differences between 1.0 and 1.1 (most of it looks like the same data that was moved by a couple of bytes).
The Blue MP patch mostly work with 1.1, there's some minor differences that can be fixed to work with it. The big exception is the part from C1/9196 to C1/91CA called "Jump table for Battle Dynamics Commands Pointers", that part was moved and the pointers changed so I'm unable to find that part in 1.1. I'm almost sure that's all it need to be found to make it compatible with 1.1
EDIT: Did some researches, the part moved by 3 bytes (C1/9193) and pointers by 300 bytes.
EDIT2: I'm happy to announce that I got it working with FF3 1.1. I've uploaded a patch to those interested.
Data I had to change (in hex) to make it work:
C12B98: 990303990703 -> EAEA228ADEC0
C12D28: 990303990703 -> EAEA2284DEC0
C1919D: DF935DB78D96DF93 -> B0A45DB78D960696
C1A5A6: 09019D1A64 -> EA225EDEC0
C1A6E3: 09019D3F7B -> EA2271DEC0
C263A9: 090B00 -> 20DDA7
C263BC: 9B62 -> F1A7
C2C6A1: FD43F13FE003E002 -> 6314417FE003007F
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