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Introduction Thread
02-25-2017, 04:29 PM
I've been playing around here for the last week and it's high time I formally introduce myself. I'm Timbo. I've loved Final Fantasy VI since it first hit America in October 1994. I was in the 8th Grade at that time and I remember saving up money for months, selling a few games, and coercing my mom into letting me skip school and into driving me to the local video game store to get it. My grades suffered terribly since then.
I've beaten the game countless times since then. Eventually achieving a perfect game with maxed out spells espers, items, rages, stats, etc. (Never again). After that I discovered the joy of challenge playthroughs and eventually rom hacks.
Today, I'm a married Pharmacy Technician with two lovable toddlers on the autistic spectrum. In my spare time (What little there is) I enjoy D&D as player and Dungeon Master and I like create rom hacks. I'm a decent spriter, a fantastic organizer, and great plot writer. Unfortunately, my dialogue, while not bad, is nothing special. I am fully competent at hex editing but I don't really understand ASM yet. I do plan to change that as I start running into walls with this project and while I'll never be great at it, I'd like to be able to do basic stuff.
My hacks are mostly vanilla in flavor with the aim of improving on and adding to the original design. If I had a goal project, it would be to implement a base patch that fixes up all of the known bugs, implements several quality of life features that many of you have spent countless hours on, balances out the system with new formulas and a few core mechanic changes, removes censorship, and adds one of the new translations. In 10 years when that's done, I'd like to hook up with a few like minded creators talented in coding, spriting, and most importantly dialogue writing to create an actual sequel using the original project as a base.
I've beaten the game countless times since then. Eventually achieving a perfect game with maxed out spells espers, items, rages, stats, etc. (Never again). After that I discovered the joy of challenge playthroughs and eventually rom hacks.
Today, I'm a married Pharmacy Technician with two lovable toddlers on the autistic spectrum. In my spare time (What little there is) I enjoy D&D as player and Dungeon Master and I like create rom hacks. I'm a decent spriter, a fantastic organizer, and great plot writer. Unfortunately, my dialogue, while not bad, is nothing special. I am fully competent at hex editing but I don't really understand ASM yet. I do plan to change that as I start running into walls with this project and while I'll never be great at it, I'd like to be able to do basic stuff.
My hacks are mostly vanilla in flavor with the aim of improving on and adding to the original design. If I had a goal project, it would be to implement a base patch that fixes up all of the known bugs, implements several quality of life features that many of you have spent countless hours on, balances out the system with new formulas and a few core mechanic changes, removes censorship, and adds one of the new translations. In 10 years when that's done, I'd like to hook up with a few like minded creators talented in coding, spriting, and most importantly dialogue writing to create an actual sequel using the original project as a base.
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