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GrayShadow's 'Giving Gogo Magic' code
It does, other values changed in real time fine. I'll post tomorrow after the playthrough if it worked or not.
EDIT - A very odd thing. I have a save state from the glitchy-version. I loaded it up and even on the start screen, the 00 is at 10. But on the start screen with the old saves, it's 00.
EDIT x2 - Yeah, I'm pretty sure it's fixed. I copied the master ROM over to the one that I'm using to test this stuff and there's the 10 again. I went back and checked those three Hex addresses you told me to last page, they were their original values. Changed them to what you said, 10 goes away. I'm gonna keep playing to make sure, ofc, but I think that fix did it. When saving this new save over the old, glitched ones, I could see the Hex changing even.
Only thing now is that 1E3F is now 10, but as you advised that I'll presume it's unused and doesn't matter?
EDIT x3 - Yup, all good, Sabin joins knowing the Blitzes he should. Huzzah!
EDIT - A very odd thing. I have a save state from the glitchy-version. I loaded it up and even on the start screen, the 00 is at 10. But on the start screen with the old saves, it's 00.
EDIT x2 - Yeah, I'm pretty sure it's fixed. I copied the master ROM over to the one that I'm using to test this stuff and there's the 10 again. I went back and checked those three Hex addresses you told me to last page, they were their original values. Changed them to what you said, 10 goes away. I'm gonna keep playing to make sure, ofc, but I think that fix did it. When saving this new save over the old, glitched ones, I could see the Hex changing even.
Only thing now is that 1E3F is now 10, but as you advised that I'll presume it's unused and doesn't matter?
EDIT x3 - Yup, all good, Sabin joins knowing the Blitzes he should. Huzzah!
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