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GrayShadow's 'Giving Gogo Magic' code

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The good news: The blitz code seems to work (03 = bit 0 and 1, so first two blitzes are learned)

The bad news: $1E3C should be 00 before Sabin is recruited. Try to see the value of $1E3C at game start (after intro). If it's 00 it'S a good thing. Maybe you have put new treasure chest(s) with opening bit in the $1E3A-$1E3F range?

Edit: Treasure chest starts at $1E40 so it can't be that. I also saw in your screenshot in previous post you had 88 as value on the morph byte $1E3A. Not sure if this one should be 00 before morph is available, but there's definitely something going on. You'll maybe have to monitor $1E3C from beginnign and see when exactly in game does it become 10. I have no other solution for now. I looked back at the ASM file but can't pinpoint what would be wrong, it this is the problem.
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RE: GrayShadow's 'Giving Gogo Magic' code - by madsiur - 04-21-2016, 10:26 PM

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