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GrayShadow's 'Giving Gogo Magic' code

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You seem to overlook half of the stuff I say so I'll just quote myself instead of repeating:

madsiur Wrote:Second thing you'll sooner or later need to do is setting a breakpoint where I described ( after C0/D68D at the A6 in A600BF98F4E6 <- [do a hex] search for this). You'll need to run that piece of code to see why Sabin learn 3 Blitzes instead of two.

(04-18-2016, 08:04 PM)Madsiur Wrote: If you got the breakpoint right you should check the value in the RAM viewer at 7E/1E3C (or just $1E3C). It should be 00 [before Sabin's recruitment]. If you got anything else you got a RAM conflict prior to Sabin recruitment. If you got 00, executing the code should loop that portion of code 3 times then continue elsewhere in bank $C0.You'll need to look at that more closely. You can post the disassembly of the 3 loops.

(04-18-2016, 10:41 PM)Madsiur Wrote: This is the RAM (memory) not the ROM so everyone playing your game would have to change it. If the screenshot was taken at game start you've got a problem, if it was taken after sabin's recruitment it is normal its value is not 00.
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RE: GrayShadow's 'Giving Gogo Magic' code - by madsiur - 04-18-2016, 11:11 PM

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