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GrayShadow's 'Giving Gogo Magic' code

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This is the RAM (memory) not the ROM so everyone playing your game would have to change it. If the screenshot was taken at game start you've got a problem, if it was taken after sabin's recruitment it is normal its value is not 00. If I understand the code correctly, I don't think 0x17 is a valid value (bit 0, 1, 2, 4 set) meaning he would know blitzes 1, 2, 3 and 5... skipping 4. I'd check the integrity of this data in your hack:

Code:
Data: Bitfields to add SwdTechs/Blitzes
C0/A22C:    00          (none)
C0/A22D:    01          (Pummel/Dispatch)
C0/A22E:    03          (Aura Bolt/Retort + above)
C0/A22F:    07          (Suplex/Slash + above)
C0/A230:    0F          (Fire Dance/Quadra Slam + above)
C0/A231:    1F          (Mantra/Empowerer + above)
C0/A232:    3F          (Air Blade/Stunner + above)
C0/A233:    7F          (Spiraler/Quadra Slice + above)
C0/A234:    FF          (Bum Rush/Cleave + above)


I would also change the following RAM values to $1A3D, $1A3E and $1E3F instead of $1E3A, $1E3B and $1E3C here as mentioned previously. The org value is where the code start:

Code:
org $C0BE17
LDA $E6F564            ; Initialises Strago's known lores at recruit.
STA $1E3A              ; Strago's known lores, byte 1
LDA $E6F565
STA $1E3B              ; Strago's known lores, byte 2
LDA $E6F566
STA $1E3C              ; Strago's known lores, byte 3
  Find
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RE: GrayShadow's 'Giving Gogo Magic' code - by madsiur - 04-18-2016, 10:41 PM

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