Users browsing this thread: 2 Guest(s)
GrayShadow's 'Giving Gogo Magic' code

#17
Posts: 735
Threads: 36
Thanks Received: 13
Thanks Given: 43
Joined: Jan 2016
Reputation: 6
Status
None
Okay, here's the .asm I made and applied. Neither Gogo nor Umaro can use magic, now, they have the same glitched spelllists as before. And yes, my rom had a header. Just in case, went to the old save state and re-recruited Umaro. Nothing.

http://pastebin.com/wW6rh0kh

However, it did screw up my SwdTech and Blitzes - both of those skills are known to Level 7, but Sabin isn't at a high enough level to know his level 7 and I did Cyan's Dream.
  Find
Quote  



Messages In This Thread
RE: GrayShadow's 'Giving Gogo Magic' code - by DrakeyC - 03-13-2016, 02:19 PM

Forum Jump:

Users browsing this thread: 2 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite