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SNES / GBA / C coding Resources
Excluding what is already in the Resources page, I think the following are worth of mention for GBA, from a first view:
Wiki links: GBA Documentation
Stuff on GitHub:
C coding (general, not GBA specific but useful nonetheless):
As for books, there is the GBA Programming Manual and Programming the Nintendo GBA : The Unofficial Guide that you can find a PDF online. Annotations are made here.
As for C programming, a general consensus point out to a few books, C Programming: A Modern Approach and Pointers on C are examples of good books aimed more at beginners. They can be found online. You can also check a book list here and this thread for recommendation. I suggest you to stay away from video tutorials in general. If anything, you can send me a message. (I'm looking at you James!)
Wiki links: GBA Documentation
- Setting up a GBA development Environment (DevKitARM, videos and PDF)
- GBA Dev Forum
- A beginner FAQ
- ARM Class
- ARM Tutorial
- CowBite Virtual Hardware Specifications
- Dev'rs GBA Dev FAQs
- gbajunkie.co.uk tutorials
- Tonc (PDF)
- Tonc References
- GBA Audio
- armips assembler
Stuff on GitHub:
- Java Library for ROM hacking Tools
- Game Boy Advance Bare Metal Assembly Programming
- C# Library for GBA ROMs
- GBA Tutorial
- GBA C wrapper functions
- Shitfaced Clowns' source code for GBA demos
C coding (general, not GBA specific but useful nonetheless):
As for books, there is the GBA Programming Manual and Programming the Nintendo GBA : The Unofficial Guide that you can find a PDF online. Annotations are made here.
As for C programming, a general consensus point out to a few books, C Programming: A Modern Approach and Pointers on C are examples of good books aimed more at beginners. They can be found online. You can also check a book list here and this thread for recommendation. I suggest you to stay away from video tutorials in general. If anything, you can send me a message. (I'm looking at you James!)
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