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Pony Fantasy VI Remake
Another item being ignored by Optimize. Looking back at the solution before:
The item in question to fix is the Thornlet, item 130, Hex 82. So I remove the 82 from the first bit and FF the spare byte at the end, and then make the 8 in the second bit a 7. Yes? Repeat steps appropriately to make other items work with Optimize properly?
Code:
change:
ED/82E4: 66 82 24 65 83 9B 1C 12 16 33
to
ED/82E4: 66 82 24 65 83 9B 12 16 FF FF
then:
edit
C3/9834: CPX #$000A ; Tested 10?
to
C3/9834: CPX #$0008
The item in question to fix is the Thornlet, item 130, Hex 82. So I remove the 82 from the first bit and FF the spare byte at the end, and then make the 8 in the second bit a 7. Yes? Repeat steps appropriately to make other items work with Optimize properly?
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