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Pony Fantasy VI Remake
10-22-2016, 12:39 PM
(10-21-2016, 10:38 PM)DrakeyC Wrote: Reading your post though I think the 26 is the problem though.
Yes, 4D is a 3 bytes command. The 26 has nothing to do there. First parameter is pack ID minus 256, second byte is background. The background byte can also have the mosaic intro if you add 0x80 and the swoosh sound if you add 0x40.
So in this case 4D 9B 23 or 4D 9B E3 for mosaic and sound.
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