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Pony Fantasy VI Remake
09-16-2016, 07:05 PM
(09-16-2016, 06:32 PM)DrakeyC Wrote: The item is any item. Potion, Tonic, Tincture.
You should check when a monster use an item that the code runs through the C2/2A37 routine and if it behave as expected (code is well documented). Debugging time!
(09-16-2016, 06:32 PM)DrakeyC Wrote: Someone else has reported the glitch has happened to other equip items, IDs are 63, 77 and 72, all equipable weapons.
I don't think the problem is SRAM writing or reading offsets because all items could be affected. Maybe the game writes an $FF in the item SRAM byte at some point. I also don't know the equip scenarios or item obtaining scenarios in FF6 code where you can end up with a $FF by starting an operation with 0, adding 1 to either 0 or another value or doing 0 minus 1.
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