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Pony Fantasy VI Remake
As for your Atlas Armlet boost dilemma, they just coded it that way, it's intended behavior. Luckily thanks to Terii Senshi and assassin and the C2 disassembly you can change that.
From the Atlas Armlet / Earring Function:
C2/0D66: B0 06 BCS $0D6E (Branch if physical damage unless concerns mp)
C2/0D68: 89 02 BIT #$02
C2/0D6A: D0 09 BNE $0D75 (Branch double earrings - add 50% damage)
I'd bet removing that B0 06 branch (NOP with EA EA) would allow the physical damage boost relic (Atlas Armlet) to also have the same effect.
Not sure what to say about the Lete River, except it's only cheap if the player chooses it to be by abusing turbo or using a turbo controller... You could eliminate that route all together I suppose, or use the no random encounters bit in the event for that route and then unset it when the choice is given again.
No idea about the Relm thing. Does it use the monsters stats as it is, is it?
From the Atlas Armlet / Earring Function:
C2/0D66: B0 06 BCS $0D6E (Branch if physical damage unless concerns mp)
C2/0D68: 89 02 BIT #$02
C2/0D6A: D0 09 BNE $0D75 (Branch double earrings - add 50% damage)
I'd bet removing that B0 06 branch (NOP with EA EA) would allow the physical damage boost relic (Atlas Armlet) to also have the same effect.
Not sure what to say about the Lete River, except it's only cheap if the player chooses it to be by abusing turbo or using a turbo controller... You could eliminate that route all together I suppose, or use the no random encounters bit in the event for that route and then unset it when the choice is given again.
No idea about the Relm thing. Does it use the monsters stats as it is, is it?
We are born, live, die and then do the same thing over again.
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