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Pony Fantasy VI Remake
I did, he provided this.
Replacing all of that with the code from vanilla FF6, unedited, still had double damage happening.
If we can figure it out, cool, it'd be nice to have the option if feedback from playtesters would want the damage reduction back. But for now, I'll take a halfway solution of normal damage over the error of increased damage.
EDIT - Yeah, my damage stuff is all the same up to C2/0D00.
Code:
--- Double damage ---------------------|-------------------------------
Adress: C2/0D00 to C2/0D21
Double received damage if morphed
C2/0D00 90 11 BCC $0D13 Skip if magical attack
**/**** Defense command
C2/0D02 B9 A1 3A LDA $3AA1,Y
C2/0D05 89 02 BIT #$02
C2/0D07 F0 03 BEQ $0D0C skip if not defending
C2/0D09 20 43 5E JSR $5E43 cut damage in half
**/**** Back row
C2/0D0C 89 20 BIT #$20
C2/0D0E F0 03 BEQ $0D13 skip if front row
C2/0D10 20 43 5E JSR $5E43 cut damage in half
**/**** Morph
C2/0D13 B9 F9 3E LDA $3EF9,Y
C2/0D16 89 08 BIT #$08
C2/0D18 F0 08 BEQ $0D22 skip if not morph
C2/0D1A A5 F1 LDA $F1
C2/0D1C 30 04 BMI $0D22 skip if it will overflow
C2/0D1E 06 F0 ASL $F0
C2/0D20 26 F1 ROL $F1 double damage
Replacing all of that with the code from vanilla FF6, unedited, still had double damage happening.
If we can figure it out, cool, it'd be nice to have the option if feedback from playtesters would want the damage reduction back. But for now, I'll take a halfway solution of normal damage over the error of increased damage.
EDIT - Yeah, my damage stuff is all the same up to C2/0D00.
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